Added, Visual mode: thing sprites are now angle-dependent.

This commit is contained in:
MaxED 2016-04-11 23:05:16 +00:00
parent c861f8ecff
commit c3392f8399
4 changed files with 325 additions and 265 deletions

View file

@ -95,21 +95,16 @@ namespace CodeImp.DoomBuilder
#region ================== Methods
public static void Write(string text)
{
Write(DebugMessageType.INFO, text);
}
public static void WriteLine(string text)
{
Write(DebugMessageType.INFO, text + Environment.NewLine);
}
public static void Write(DebugMessageType type, string text)
public static void SetText(string text) { Write(DebugMessageType.INFO, text, false); } // Useful to display frequently updated text without flickering
public static void WriteLine(string text) { Write(DebugMessageType.INFO, text + Environment.NewLine, true); }
public static void WriteLine(DebugMessageType type, string text) { Write(type, text + Environment.NewLine, true); }
public static void Write(string text) { Write(DebugMessageType.INFO, text, true); }
public static void Write(DebugMessageType type, string text) { Write(type, text, true); }
public static void Write(DebugMessageType type, string text, bool append)
{
if(me != null && me.InvokeRequired)
{
me.Invoke(new Action<DebugMessageType, string>(Write), new object[] { type, text });
me.Invoke(new Action<DebugMessageType, string, bool>(Write), new object[] { type, text, append });
}
else
{
@ -117,16 +112,11 @@ namespace CodeImp.DoomBuilder
messages.Add(new KeyValuePair<DebugMessageType, string>(type, text));
if(me != null && (me.filters & type) == type)
{
me.AddMessage(type, text, true);
me.AddMessage(type, text, true, append);
}
}
}
public static void WriteLine(DebugMessageType type, string text)
{
Write(type, text + Environment.NewLine);
}
public static void Clear()
{
if(me != null && me.InvokeRequired)
@ -226,12 +216,13 @@ namespace CodeImp.DoomBuilder
#endif
}
private void AddMessage(DebugMessageType type, string text, bool scroll)
private void AddMessage(DebugMessageType type, string text, bool scroll, bool append)
{
text = textheaders[type] + text;
console.SelectionStart = console.TextLength;
console.SelectionColor = textcolors[type];
console.AppendText(text);
if(append) console.AppendText(text);
else console.Text = text;
if(scroll && autoscroll.Checked) console.ScrollToCaret();
}
@ -257,7 +248,7 @@ namespace CodeImp.DoomBuilder
{
if((filters & pair.Key) == pair.Key && CheckTextFilter(pair.Value, searchbox.Text))
{
AddMessage(pair.Key, pair.Value, false);
AddMessage(pair.Key, pair.Value, false, true);
}
}

View file

@ -1107,6 +1107,7 @@ namespace CodeImp.DoomBuilder.Rendering
// Render things collected
foreach(VisualThing t in thingspass)
{
t.UpdateSpriteFrame(); // Set correct texture, geobuffer and triangles count
if(t.Texture is UnknownImage) continue;
// Change blend mode?
@ -1720,7 +1721,13 @@ namespace CodeImp.DoomBuilder.Rendering
}
}
// Gather regular things
else if(t.Texture != null) //Must have a texture!
else
{
//mxd. Set correct texture, geobuffer and triangles count
t.UpdateSpriteFrame();
//Must have a texture!
if(t.Texture != null)
{
//mxd
switch(t.RenderPass)
@ -1744,6 +1751,7 @@ namespace CodeImp.DoomBuilder.Rendering
throw new NotImplementedException("Thing rendering of " + t.RenderPass + " render pass is not implemented!");
}
}
}
//mxd. Add to the plain list
allthings.Add(t);

View file

@ -48,17 +48,18 @@ namespace CodeImp.DoomBuilder.VisualModes
//mxd. Info
protected ThingTypeInfo info;
// Texture
private ImageData texture;
// Textures
protected ImageData[] textures;
// Geometry
private WorldVertex[] vertices;
private VertexBuffer geobuffer;
private WorldVertex[][] vertices;
private VertexBuffer[] geobuffers;
private VertexBuffer cagebuffer; //mxd
private int cagelength; //mxd
private bool updategeo;
private bool updatecage; //mxd
private int triangles;
private int[] triangles;
private int spriteframe; //mxd
// Rendering
private RenderPass renderpass;
@ -97,17 +98,17 @@ namespace CodeImp.DoomBuilder.VisualModes
#region ================== Properties
internal VertexBuffer GeometryBuffer { get { return geobuffer; } }
internal VertexBuffer GeometryBuffer { get { return geobuffers[spriteframe]; } }
internal VertexBuffer CageBuffer { get { return cagebuffer; } } //mxd
internal int CageLength { get { return cagelength; } } //mxd
internal bool NeedsUpdateGeo { get { return updategeo; } }
internal int Triangles { get { return triangles; } }
internal int Triangles { get { return triangles[spriteframe]; } }
internal Matrix Position { get { return position; } }
internal Color4 CageColor { get { return cagecolor; } }
public ThingTypeInfo Info { get { return info; } } //mxd
//mxd
internal int VertexColor { get { return vertices.Length > 0 ? vertices[0].c : 0;} }
internal int VertexColor { get { return vertices.Length > 0 && vertices[0].Length > 0 ? vertices[0][0].c : 0; } }
public int CameraDistance { get { return cameradistance; } }
public float FogFactor { get { return fogfactor; } }
public Vector3 Center
@ -142,7 +143,7 @@ namespace CodeImp.DoomBuilder.VisualModes
/// <summary>
/// Image to use as texture on the geometry.
/// </summary>
public ImageData Texture { get { return texture; } set { texture = value; } }
public ImageData Texture { get { return textures[spriteframe]; } }
/// <summary>
/// Disposed or not?
@ -186,8 +187,12 @@ namespace CodeImp.DoomBuilder.VisualModes
if(!isdisposed)
{
// Clean up
if(geobuffer != null) geobuffer.Dispose();
geobuffer = null;
if(geobuffers != null) //mxd
{
foreach(VertexBuffer buffer in geobuffers) buffer.Dispose();
geobuffers = null;
}
if(cagebuffer != null) cagebuffer.Dispose(); //mxd
cagebuffer = null; //mxd
@ -213,8 +218,18 @@ namespace CodeImp.DoomBuilder.VisualModes
public void UnloadResource()
{
// Trash geometry buffers
if(geobuffer != null) geobuffer.Dispose();
geobuffer = null;
if(geobuffers != null) //mxd
{
foreach(VertexBuffer buffer in geobuffers) buffer.Dispose();
geobuffers = null;
}
if(textures != null) //mxd
{
foreach(ImageData texture in textures) texture.Dispose();
textures = null;
}
if(cagebuffer != null) cagebuffer.Dispose(); //mxd
cagebuffer = null; //mxd
updategeo = true;
@ -256,17 +271,27 @@ namespace CodeImp.DoomBuilder.VisualModes
}
// This sets the vertices for the thing sprite
protected void SetVertices(ICollection<WorldVertex> verts, Plane floor, Plane ceiling)
protected void SetVertices(WorldVertex[][] verts, Plane floor, Plane ceiling)
{
// Copy vertices
vertices = new WorldVertex[verts.Count];
verts.CopyTo(vertices, 0);
triangles = vertices.Length / 3;
vertices = new WorldVertex[verts.Length][];
triangles = new int[verts.Length];
//mxd
for(int i = 0; i < verts.Length; i++)
{
vertices[i] = new WorldVertex[verts[i].Length];
verts[i].CopyTo(vertices[i], 0);
triangles[i] = vertices[i].Length / 3;
}
updategeo = true;
//mxd. Do some GLOOME shenanigans...
if(triangles < 2) return;
float localcenterz = vertices[1].z * 0.5f;
for(int c = 0; c < vertices.Length; c++)
{
if(triangles[c] < 2) continue;
float localcenterz = vertices[c][1].z * 0.5f;
Matrix m;
switch(info.RenderMode)
@ -274,12 +299,12 @@ namespace CodeImp.DoomBuilder.VisualModes
// TODO: Currently broken in GLOOME...
case Thing.SpriteRenderMode.WALL_SPRITE:
m = Matrix.Translation(0f, 0f, -localcenterz) * Matrix.RotationY(Thing.RollRad) * Matrix.RotationZ(thing.Angle) * Matrix.Translation(0f, 0f, localcenterz);
for(int i = 0; i < vertices.Length; i++)
for(int i = 0; i < vertices[c].Length; i++)
{
Vector4 transformed = Vector3.Transform(new Vector3(vertices[i].x, vertices[i].y, vertices[i].z), m);
vertices[i].x = transformed.X;
vertices[i].y = transformed.Y;
vertices[i].z = transformed.Z;
Vector4 transformed = Vector3.Transform(new Vector3(vertices[c][i].x, vertices[c][i].y, vertices[c][i].z), m);
vertices[c][i].x = transformed.X;
vertices[c][i].y = transformed.Y;
vertices[c][i].z = transformed.Z;
}
break;
@ -290,12 +315,12 @@ namespace CodeImp.DoomBuilder.VisualModes
m = Matrix.Translation(0f, 0f, -localcenterz) * floorrotation * Matrix.Translation(0f, 0f, localcenterz);
for(int i = 0; i < vertices.Length; i++)
for(int i = 0; i < vertices[c].Length; i++)
{
Vector4 transformed = Vector3.Transform(new Vector3(vertices[i].x, vertices[i].y, vertices[i].z), m);
vertices[i].x = transformed.X;
vertices[i].y = transformed.Y;
vertices[i].z = transformed.Z;
Vector4 transformed = Vector3.Transform(new Vector3(vertices[c][i].x, vertices[c][i].y, vertices[c][i].z), m);
vertices[c][i].x = transformed.X;
vertices[c][i].y = transformed.Y;
vertices[c][i].z = transformed.Z;
}
// TODO: this won't work on things with AbsoluteZ flag
@ -320,8 +345,8 @@ namespace CodeImp.DoomBuilder.VisualModes
}
// Apply it
for(int i = 0; i < vertices.Length; i++)
vertices[i].z = floor.GetZ(vertices[i].x + Thing.Position.x, vertices[i].y + Thing.Position.y) + voffset;
for(int i = 0; i < vertices[c].Length; i++)
vertices[c][i].z = floor.GetZ(vertices[c][i].x + Thing.Position.x, vertices[c][i].y + Thing.Position.y) + voffset;
}
}
break;
@ -333,12 +358,12 @@ namespace CodeImp.DoomBuilder.VisualModes
m = Matrix.Translation(0f, 0f, -localcenterz) * ceilrotation * Matrix.Translation(0f, 0f, localcenterz);
for(int i = 0; i < vertices.Length; i++)
for(int i = 0; i < vertices[c].Length; i++)
{
Vector4 transformed = Vector3.Transform(new Vector3(vertices[i].x, vertices[i].y, vertices[i].z), m);
vertices[i].x = transformed.X;
vertices[i].y = transformed.Y;
vertices[i].z = transformed.Z;
Vector4 transformed = Vector3.Transform(new Vector3(vertices[c][i].x, vertices[c][i].y, vertices[c][i].z), m);
vertices[c][i].x = transformed.X;
vertices[c][i].y = transformed.Y;
vertices[c][i].z = transformed.Z;
}
// TODO: this won't work on things with AbsoluteZ flag
@ -363,8 +388,8 @@ namespace CodeImp.DoomBuilder.VisualModes
}
// Apply it
for(int i = 0; i < vertices.Length; i++)
vertices[i].z = ceiling.GetZ(vertices[i].x + Thing.Position.x, vertices[i].y + Thing.Position.y) + voffset;
for(int i = 0; i < vertices[c].Length; i++)
vertices[c][i].z = ceiling.GetZ(vertices[c][i].x + Thing.Position.x, vertices[c][i].y + Thing.Position.y) + voffset;
}
}
break;
@ -373,17 +398,18 @@ namespace CodeImp.DoomBuilder.VisualModes
if(info.RollSprite)
{
m = Matrix.Translation(0f, 0f, -localcenterz) * Matrix.RotationY(Thing.RollRad) * Matrix.Translation(0f, 0f, localcenterz);
for(int i = 0; i < vertices.Length; i++)
for(int i = 0; i < vertices[c].Length; i++)
{
Vector4 transformed = Vector3.Transform(new Vector3(vertices[i].x, vertices[i].y, vertices[i].z), m);
vertices[i].x = transformed.X;
vertices[i].y = transformed.Y;
vertices[i].z = transformed.Z;
Vector4 transformed = Vector3.Transform(new Vector3(vertices[c][i].x, vertices[c][i].y, vertices[c][i].z), m);
vertices[c][i].x = transformed.X;
vertices[c][i].y = transformed.Y;
vertices[c][i].z = transformed.Z;
}
}
break;
}
}
}
// This updates the visual thing
public virtual void Update()
@ -391,23 +417,27 @@ namespace CodeImp.DoomBuilder.VisualModes
// Do we need to update the geometry buffer?
if(updategeo)
{
// Trash geometry buffer
if(geobuffer != null) geobuffer.Dispose();
geobuffer = null;
//mxd. Trash geometry buffers
if(geobuffers != null)
foreach(VertexBuffer geobuffer in geobuffers) geobuffer.Dispose();
// Any vertics?
if(vertices.Length > 0)
{
geobuffers = new VertexBuffer[vertices.Length];
for(int i = 0; i < vertices.Length; i++)
{
// Make a new buffer
geobuffer = new VertexBuffer(General.Map.Graphics.Device, WorldVertex.Stride * vertices.Length,
geobuffers[i] = new VertexBuffer(General.Map.Graphics.Device, WorldVertex.Stride * vertices[i].Length,
Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
// Fill the buffer
DataStream bufferstream = geobuffer.Lock(0, WorldVertex.Stride * vertices.Length, LockFlags.Discard);
bufferstream.WriteRange(vertices);
geobuffer.Unlock();
DataStream bufferstream = geobuffers[i].Lock(0, WorldVertex.Stride * vertices[i].Length, LockFlags.Discard);
bufferstream.WriteRange(vertices[i]);
geobuffers[i].Unlock();
bufferstream.Dispose();
}
}
//mxd. Check if thing is light
CheckLightState();
@ -708,6 +738,15 @@ namespace CodeImp.DoomBuilder.VisualModes
boundingBox[8] = new Vector3D(position_v3.X + width, position_v3.Y + width, Center.Z + h2);
}
//mxd. This updates the sprite frame to be rendered
internal void UpdateSpriteFrame()
{
if(textures.Length != 8)
spriteframe = 0;
else
spriteframe = (General.ClampAngle((int)Angle2D.RadToDeg((General.Map.VisualCamera.Position - thing.Position).GetAngleXY()) - thing.AngleDoom + 292)) / 45; // Convert to [0..7] range; 292 == 270 + 45/2
}
/// <summary>
/// This is called when the thing must be tested for line intersection. This should reject
/// as fast as possible to rule out all geometry that certainly does not touch the line.

View file

@ -42,7 +42,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
private bool isloaded;
private bool nointeraction; //mxd
private ImageData sprite;
private ImageData[] sprites;
private float cageradius2;
private Vector2D pos2d;
private Vector3D boxp1;
@ -76,11 +76,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. When true, the thing can be moved below floor/above ceiling
nointeraction = (info.Actor != null && info.Actor.GetFlagValue("nointeraction", false));
// Find sprite texture
if(info.Sprite.Length > 0)
//mxd. Find sprite textures
sprites = new ImageData[info.SpriteFrame.Length];
for(int i = 0; i < info.SpriteFrame.Length; i++)
{
sprite = General.Map.Data.GetSpriteImage(info.Sprite);
if(sprite != null) sprite.AddReference();
sprites[i] = General.Map.Data.GetSpriteImage(info.SpriteFrame[i].Sprite);
if(sprites[i] != null) sprites[i].AddReference();
}
//mxd
@ -191,8 +192,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
sizeless = false;
}
if(sprite != null)
{
Plane floor = new Plane(); //mxd
Plane ceiling = new Plane(); //mxd
if(Thing.Sector != null)
@ -274,7 +273,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
}
//mxd. Create verts for all sprite angles
WorldVertex[][] allverts = new WorldVertex[info.SpriteFrame.Length][];
base.textures = new ImageData[info.SpriteFrame.Length];
for(int i = 0; i < sprites.Length; i++)
{
// Check if the texture is loaded
ImageData sprite = sprites[i];
sprite.LoadImage();
isloaded = sprite.IsImageLoaded;
if(isloaded)
@ -282,7 +288,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
float offsetx = 0.0f;
float offsety = 0.0f;
base.Texture = sprite;
base.textures[i] = sprite;
// Determine sprite size and offset
float radius = sprite.ScaledWidth * 0.5f;
@ -304,30 +310,34 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Make vertices
WorldVertex[] verts = new WorldVertex[6];
//mxd. Sprite mirroring
float ul = (info.SpriteFrame[i].Mirror ? 1f : 0f);
float ur = (info.SpriteFrame[i].Mirror ? 0f : 1f);
if(sizeless) //mxd
{
float hh = height / 2;
verts[0] = new WorldVertex(-radius + offsetx, 0.0f, offsety - hh, sectorcolor, 0.0f, 1.0f);
verts[1] = new WorldVertex(-radius + offsetx, 0.0f, hh + offsety, sectorcolor, 0.0f, 0.0f);
verts[2] = new WorldVertex(+radius + offsetx, 0.0f, hh + offsety, sectorcolor, 1.0f, 0.0f);
verts[0] = new WorldVertex(-radius + offsetx, 0.0f, offsety - hh, sectorcolor, ul, 1.0f);
verts[1] = new WorldVertex(-radius + offsetx, 0.0f, hh + offsety, sectorcolor, ul, 0.0f);
verts[2] = new WorldVertex(+radius + offsetx, 0.0f, hh + offsety, sectorcolor, ur, 0.0f);
verts[3] = verts[0];
verts[4] = verts[2];
verts[5] = new WorldVertex(+radius + offsetx, 0.0f, offsety - hh, sectorcolor, 1.0f, 1.0f);
verts[5] = new WorldVertex(+radius + offsetx, 0.0f, offsety - hh, sectorcolor, ur, 1.0f);
}
else
{
verts[0] = new WorldVertex(-radius + offsetx, 0.0f, offsety, sectorcolor, 0.0f, 1.0f);
verts[1] = new WorldVertex(-radius + offsetx, 0.0f, height + offsety, sectorcolor, 0.0f, 0.0f);
verts[2] = new WorldVertex(+radius + offsetx, 0.0f, height + offsety, sectorcolor, 1.0f, 0.0f);
verts[0] = new WorldVertex(-radius + offsetx, 0.0f, offsety, sectorcolor, ul, 1.0f);
verts[1] = new WorldVertex(-radius + offsetx, 0.0f, height + offsety, sectorcolor, ul, 0.0f);
verts[2] = new WorldVertex(+radius + offsetx, 0.0f, height + offsety, sectorcolor, ur, 0.0f);
verts[3] = verts[0];
verts[4] = verts[2];
verts[5] = new WorldVertex(+radius + offsetx, 0.0f, offsety, sectorcolor, 1.0f, 1.0f);
verts[5] = new WorldVertex(+radius + offsetx, 0.0f, offsety, sectorcolor, ur, 1.0f);
}
SetVertices(verts, floor, ceiling);
allverts[i] = verts;
}
else
{
base.Texture = General.Map.Data.Hourglass3D;
base.textures[i] = General.Map.Data.Hourglass3D;
// Determine sprite size
float radius = Math.Min(thingradius, thingheight / 2f);
@ -341,10 +351,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
verts[3] = verts[0];
verts[4] = verts[2];
verts[5] = new WorldVertex(+radius, 0.0f, 0.0f, sectorcolor, 1.0f, 1.0f);
SetVertices(verts, floor, ceiling);
allverts[i] = verts;
}
}
//mxd
SetVertices(allverts, floor, ceiling);
// Determine position
Vector3D pos = Thing.Position;
if(Thing.Type == 9501)
@ -439,10 +452,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
if(!IsDisposed)
{
if(sprite != null)
if(sprites != null) //mxd
{
sprite.RemoveReference();
sprite = null;
foreach(ImageData sprite in sprites) sprite.RemoveReference();
sprites = null;
}
base.Dispose();
@ -462,11 +475,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. When true, the thing can be moved below floor/above ceiling
nointeraction = (info.Actor != null && info.Actor.GetFlagValue("nointeraction", false));
// Find sprite texture
if(info.Sprite.Length > 0)
//mxd. Find sprite textures
sprites = new ImageData[info.SpriteFrame.Length];
for(int i = 0; i < info.SpriteFrame.Length; i++)
{
sprite = General.Map.Data.GetSpriteImage(info.Sprite);
if(sprite != null) sprite.AddReference();
sprites[i] = General.Map.Data.GetSpriteImage(info.SpriteFrame[i].Sprite);
if(sprites[i] != null) sprites[i].AddReference();
}
// Setup visual thing
@ -478,13 +492,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
if(!isloaded)
{
// Rebuild sprite geometry when sprite is loaded
if(sprite.IsImageLoaded)
//mxd. Rebuild sprite geometry when all sprites are loaded
bool allloaded = true;
foreach(ImageData sprite in sprites)
{
Setup();
if(!sprite.IsImageLoaded)
{
allloaded = false;
break;
}
}
if(allloaded) Setup();
}
// Let the base update
base.Update();
}
@ -757,13 +778,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd
public void OnChangeScale(int incrementX, int incrementY)
{
if(!General.Map.UDMF || !sprite.IsImageLoaded) return;
if(!General.Map.UDMF || sprites == null || !sprites[0].IsImageLoaded) return;
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
undoticket = mode.CreateUndo("Change thing scale");
float scaleX = Thing.ScaleX;
float scaleY = Thing.ScaleY;
ImageData sprite = sprites[0];
if(incrementX != 0)
{