mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-21 19:40:58 +00:00
Merge remote-tracking branch 'udb/master'
This commit is contained in:
commit
c29a1fbbc1
12 changed files with 115 additions and 38 deletions
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@ -28,7 +28,7 @@ jobs:
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make mac
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elif [[ "${{ runner.os }}" == 'Linux' ]]; then
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sudo apt-get update
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sudo apt install mesa-common-dev
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sudo apt install mesa-common-dev libxfixes-dev
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make linux
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fi
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@ -32,6 +32,22 @@
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Ctrl + Mousewheel</b></td>
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<td>Increase/decrease the number of dividing vertices.</td>
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</tr>
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<tr>
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<td valign="top"><b>LMB + Drag</b></td>
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<td>Change the distance of the curve (when Fixed Circular Curve is not set).</td>
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</tr>
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<tr>
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<td valign="top"><b>RMB + Drag</b></td>
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<td>Change the angle of the curve.</td>
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</tr>
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<tr>
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<td valign="top"><b>Ctrl + Alt + RMB + Drag</b></td>
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<td>When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve</td>
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</tr>
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</table>
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</p>
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</div>
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2
Makefile
2
Makefile
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@ -75,6 +75,6 @@ nativemac:
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$(CXX) -std=c++14 -O2 --shared -g3 -o Build/libBuilderNative.so -fPIC -I Source/Native Source/Native/*.cpp Source/Native/OpenGL/*.cpp Source/Native/OpenGL/gl_load/*.c -ldl
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native:
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$(CXX) -std=c++14 -O2 --shared -g3 -o Build/libBuilderNative.so -fPIC -I Source/Native Source/Native/*.cpp Source/Native/OpenGL/*.cpp Source/Native/OpenGL/gl_load/*.c -lX11 -ldl
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$(CXX) -std=c++14 -O2 --shared -g3 -o Build/libBuilderNative.so -fPIC -I Source/Native Source/Native/*.cpp Source/Native/OpenGL/*.cpp Source/Native/OpenGL/gl_load/*.c -DUDB_LINUX=1 -lX11 -lXfixes -ldl
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-include $(DEPS)
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10
README.md
Executable file → Normal file
10
README.md
Executable file → Normal file
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@ -8,15 +8,15 @@
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**Building on Linux:**
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These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.
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These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS. For others it should be similar.
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__Note:__ this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
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- Install Mono. The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
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- Install additional required packages: `sudo apt install make g++ git libx11-dev mesa-common-dev`
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- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateZoneBuilder` directory in the current directory): `git clone https://git.do.srb2.org/STJr/UltimateZoneBuilder.git`
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- Compile UDB: `cd UltimateZoneBuilder && make`
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- Run UDB: `cd Build && ./builder`
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- Install additional required packages: `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev`
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- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateZoneBuilder` directory in the current directory): `git clone https://github.com/jewalky/UltimateDoomBuilder.git`
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- Compile UZB: `cd UltimateZoneBuilder && make`
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- Run UZB: `cd Build && ./builder`
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**Links:**
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- [SRB2MB thread](https://mb.srb2.org/addons/ultimate-zone-builder.6126/)
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@ -55,6 +55,10 @@ namespace CodeImp.DoomBuilder.Actions
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mouse = null;
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}
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#if MONO_WINFORMS
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MouseInput_ShowCursor(false);
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#endif
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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@ -67,6 +71,10 @@ namespace CodeImp.DoomBuilder.Actions
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mouse.Dispose();
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mouse = null;
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}
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#if MONO_WINFORMS
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MouseInput_ShowCursor(true);
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#endif
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}
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#endregion
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@ -113,6 +121,11 @@ namespace CodeImp.DoomBuilder.Actions
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}
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#endregion
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#if MONO_WINFORMS
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[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void MouseInput_ShowCursor(bool show);
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#endif
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}
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public struct MouseState
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@ -408,6 +408,9 @@ namespace CodeImp.DoomBuilder.Controls
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protected override void OnMouseDoubleClick(MouseEventArgs e)
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{
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base.OnMouseDoubleClick(e);
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//TODO: testing this on Windows, it looks like General.Interface.CtrlState and
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// General.Interface.ShiftState are always false, because as the main window
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// doesn't have focus and won't update these states
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if(General.Interface.CtrlState || General.Interface.ShiftState || selection.Count != 1)
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return;
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@ -1573,7 +1573,7 @@ namespace CodeImp.DoomBuilder.Data
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foreach(string spritefile in files)
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{
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ImageData img = new FileImage(Path.GetFileNameWithoutExtension(spritefile).ToLowerInvariant(), spritefile);
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img.LoadImageNow();
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img.LoadImageNow(false);
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img.AllowUnload = false;
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name = INTERNAL_PREFIX + img.Name;
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long hash = Lump.MakeLongName(name, true); //mxd
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@ -1264,24 +1264,6 @@ namespace CodeImp.DoomBuilder.Windows
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Cursor.Position = display.PointToScreen(new Point(display.ClientSize.Width / 2, display.ClientSize.Height / 2)); //mxd
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Cursor.Clip = display.RectangleToScreen(display.ClientRectangle);
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Cursor.Hide();
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#if MONO_WINFORMS
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// A beautiful transparent cursor, just for you mono!
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string emptycursor =
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"AAACAAEAICACAAAAAAAwAQAAFgAAACgAAAAgAAAAQAAAAAEAAQAAAAAAgAAAAAAAAAAAAAAAAgAA" +
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA////////////////////////////////////////" +
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"////////////////////////////////////////////////////////////////////////////" +
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"//////////////////////////////////////////////////////8=";
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using (var stream = new MemoryStream(System.Convert.FromBase64String(emptycursor)))
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{
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var cursor = new Cursor(stream);
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Cursor.Current = cursor;
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display.Cursor = cursor;
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}
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Application.DoEvents();
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#endif
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}
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}
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// Release and show the mouse
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Cursor.Clip = Rectangle.Empty;
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Cursor.Position = display.PointToScreen(new Point(display.ClientSize.Width / 2, display.ClientSize.Height / 2));
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#if MONO_WINFORMS
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Cursor.Current = Cursors.Default;
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display.Cursor = Cursors.Default;
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Application.DoEvents();
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#endif
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Cursor.Show();
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}
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}
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@ -4256,14 +4233,41 @@ namespace CodeImp.DoomBuilder.Windows
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// Returns the new texture name or the same texture name when cancelled
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public string BrowseTexture(IWin32Window owner, string initialvalue)
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{
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return TextureBrowserForm.Browse(owner, initialvalue, false);//mxd
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DisableProcessing();
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#if MONO_WINFORMS
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//Mono's Winforms treat dialogs a little differently
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// they don't implicitly take focus from the parent window
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// and keyboard input from focus window isn't reset when the dialog takes focus
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BreakExclusiveMouseInput();
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ReleaseAllKeys();
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#endif
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string tex = TextureBrowserForm.Browse(owner, initialvalue, false);//mxd
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#if MONO_WINFORMS
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ResumeExclusiveMouseInput();
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#endif
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EnableProcessing();
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return tex;
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}
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// This browses for a flat
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// Returns the new flat name or the same flat name when cancelled
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public string BrowseFlat(IWin32Window owner, string initialvalue)
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{
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return TextureBrowserForm.Browse(owner, initialvalue, true); //mxd. was FlatBrowserForm
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DisableProcessing();
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#if MONO_WINFORMS
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//Mono's Winforms treat dialogs a little differently
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// they don't implicitly take focus from the parent window
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// and keyboard input from focus window isn't reset when the dialog takes focus
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BreakExclusiveMouseInput();
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ReleaseAllKeys();
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#endif
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string tex = TextureBrowserForm.Browse(owner, initialvalue, true); //mxd. was FlatBrowserForm
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#if MONO_WINFORMS
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ResumeExclusiveMouseInput();
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#endif
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EnableProcessing();
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return tex;
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}
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// This browses the lindef types
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@ -172,7 +172,7 @@ extern "C"
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RawMouse* RawMouse_New(void* hwnd)
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{
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#ifdef _WIN32
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#if defined(WIN32)
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return new RawMouse(hwnd);
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#else
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return nullptr;
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return mouse->GetY();
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}
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#ifdef UDB_LINUX
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#include <X11/extensions/Xfixes.h>
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static Display *display = NULL;
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#endif
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void MouseInput_ShowCursor(bool show)
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{
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#ifdef UDB_LINUX
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if (display == NULL)
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{
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display = XOpenDisplay(NULL);
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if (display == NULL)
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return;
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}
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if (show)
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XFixesShowCursor(display, DefaultRootWindow(display));
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else
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XFixesHideCursor(display, DefaultRootWindow(display));
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XSync(display, True);
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#endif
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}
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}
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@ -50,6 +50,7 @@ EXPORTS
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RawMouse_Delete
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RawMouse_GetX
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RawMouse_GetY
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MouseInput_ShowCursor
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Matrix_Null
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Matrix_Identity
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Matrix_Translation
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@ -496,6 +496,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(editpressed && prevoffset != 0)
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{
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int newangle = 0;
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int newvertices = panel.Vertices;
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if(panel.FixedCurve)
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{
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// Flip required?
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@ -513,7 +514,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//TODO: there surely is a way to get new angle without iteration...
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double targetoffset = radius.GetLength() * u;
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double prevdiff = double.MaxValue;
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int increment = (clampvalue ? panel.AngleIncrement : 1);
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bool clampToKeyEllipseSegments = General.Interface.CtrlState && General.Interface.AltState;
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int increment = (clampToKeyEllipseSegments ? 15 : clampvalue ? panel.AngleIncrement : 1);
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for(int i = 1; i < panel.MaximumAngle; i += increment)
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{
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// Calculate diameter for current angle...
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@ -530,7 +533,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Clamp to 5 deg increments
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if(clampvalue) newangle = (newangle / panel.AngleIncrement) * panel.AngleIncrement;
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if(clampvalue) newangle = (newangle / increment) * increment;
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if(clampToKeyEllipseSegments)
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{
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newvertices = Math.Abs(newangle) / increment - 1;
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if(newvertices < 1)
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newvertices = 1;
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if(newangle < 30)
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{
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newangle = 0;
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}
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}
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}
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else
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{
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@ -543,7 +558,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Set new angle without triggering the update...
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panel.SetValues(panel.Vertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards);
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panel.SetValues(newvertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards);
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// Update hint text
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hintlabel.Text = "Angle: " + panel.Angle;
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@ -242,5 +242,6 @@ group general
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"<b>LMB-drag</b> or use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change curve depth. Hold <b>Shift</b> while dragging to change by 1 map unit"
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"<b>RMB-drag</b> or use <k>buildermodes_rotateclockwise</k> and <k>buildermodes_rotatecounterclockwise</k> to change curve bulginess. Hold <b>Shift</b> while dragging to change by 1 degree"
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"<b>LMB+RMB-drag</b> or use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of points in the curve"
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"When <b>CTRL+ALT+RMB-drag</b> When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve."
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"Press <k>builder_acceptmode</k> to accept"
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"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
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