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Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option. Replaced MissingTexture3D and UnknownTexture3D. Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions. Visual mode: in some cases sidedefs were rendered as selected when they were not. Existing linedefs were not split while drawing new lines in some cases. Texture and height overrides were not applied correctly in some cases. Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
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39 changed files with 509 additions and 172 deletions
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@ -77,7 +77,7 @@ namespace CodeImp.DoomBuilder.Data
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// Special images
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private ImageData missingtexture3d;
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private ImageData unknowntexture3d;
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private UnknownImage unknownImage; //mxd
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private UnknownImage unknownimage; //mxd
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private ImageData hourglass3d;
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private ImageData crosshair;
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private ImageData crosshairbusy;
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@ -168,7 +168,7 @@ namespace CodeImp.DoomBuilder.Data
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whitetexture.UseColorCorrection = false;
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whitetexture.LoadImage();
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whitetexture.CreateTexture();
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unknownImage = new UnknownImage(Properties.Resources.UnknownImage); //mxd. There should be only one!
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unknownimage = new UnknownImage(Properties.Resources.UnknownImage); //mxd. There should be only one!
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}
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// Disposer
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@ -191,8 +191,8 @@ namespace CodeImp.DoomBuilder.Data
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crosshairbusy = null;
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whitetexture.Dispose();
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whitetexture = null;
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unknownImage.Dispose(); //mxd
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unknownImage = null; //mxd
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unknownimage.Dispose(); //mxd
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unknownimage = null; //mxd
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modeldefEntries = null;//mxd
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mapInfo = null;
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@ -921,7 +921,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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// Return null image
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return unknownImage; //mxd
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return unknownimage; //mxd
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}
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#endregion
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@ -1005,7 +1005,7 @@ namespace CodeImp.DoomBuilder.Data
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if(flats.ContainsKey(longname)) return flats[longname];
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// Return null image
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return unknownImage; //mxd
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return unknownimage; //mxd
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}
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// This returns an image by long and doesn't check if it exists
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