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Internal: fixed a typo in VisualMiddle3D.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
This commit is contained in:
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1b9f94f3f7
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3 changed files with 7 additions and 2 deletions
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@ -670,6 +670,7 @@ constants
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DAMAGE_SUBCLASSES_PROTECT;
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DAMAGE_SUBCLASSES_PROTECT;
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FALSE;
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FALSE;
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FHF_NORANDOMPUFFZ;
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FHF_NORANDOMPUFFZ;
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FHF_NOIMPACTDECAL;
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FOGP_DENSITY;
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FOGP_DENSITY;
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FOGP_OUTSIDEDENSITY;
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FOGP_OUTSIDEDENSITY;
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FOGP_SKYFOG;
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FOGP_SKYFOG;
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@ -59,7 +59,7 @@ keywords
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A_Srcr2Decide = "A_Srcr2Decide";
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A_Srcr2Decide = "A_Srcr2Decide";
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A_SwapTeleFog = "A_SwapTeleFog";
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A_SwapTeleFog = "A_SwapTeleFog";
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A_TurretLook = "A_TurretLook";
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A_TurretLook = "A_TurretLook";
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A_Teleport = "A_Teleport[(str teleportstate = \"Teleport\"[, str targettype = \"BossSpot\"[, str fogtype = \"TeleportFog\"[, int flags = 0[, float mindist = 0.0[, float maxdist = 0.0]]]]])]";
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A_Teleport = "A_Teleport[(str teleportstate = \"Teleport\"[, str targettype = \"BossSpot\"[, str fogtype = \"TeleportFog\"[, int flags = 0[, float mindist = 0.0[, float maxdist = 0.0[, int pointer = AAPTR_DEFAULT]]]]]])]";
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A_VileChase = "A_VileChase";
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A_VileChase = "A_VileChase";
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A_Wander = "A_Wander";
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A_Wander = "A_Wander";
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//Generic monster attacks
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//Generic monster attacks
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@ -870,6 +870,8 @@ constants
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ALLOWPARTICLES;
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ALLOWPARTICLES;
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ALWAYSPUFF;
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ALWAYSPUFF;
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PUFFGETSOWNER;
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PUFFGETSOWNER;
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FORCEDECAL;
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NODECAL;
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SYNCHRONIZED;
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SYNCHRONIZED;
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ALWAYSFAST;
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ALWAYSFAST;
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NEVERFAST;
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NEVERFAST;
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@ -1093,8 +1095,10 @@ constants
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TF_USESPOTZ;
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TF_USESPOTZ;
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TF_NOSRCFOG;
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TF_NOSRCFOG;
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TF_NODESTFOG;
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TF_NODESTFOG;
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TF_NOFOG;
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TF_USEACTORFOG;
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TF_USEACTORFOG;
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TF_NOJUMP;
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TF_NOJUMP;
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TF_OVERRIDE;
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TIF_NOTAKEINFINITE;
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TIF_NOTAKEINFINITE;
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VAF_DMGTYPEAPPLYTODIRECT;
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VAF_DMGTYPEAPPLYTODIRECT;
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WARPF_ABSOLUTEANGLE;
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WARPF_ABSOLUTEANGLE;
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@ -227,7 +227,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Effect3DFloor ef in sd.ExtraFloors)
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foreach(Effect3DFloor ef in sd.ExtraFloors)
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{
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{
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//mxd. Walls of solid 3D floors shouldn't be clipped by translucent 3D floors
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//mxd. Walls of solid 3D floors shouldn't be clipped by translucent 3D floors
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if(extrafloor.Alpha < 255 || (!extrafloor.RenderInside && !ef.RenderInside && extrafloor.Alpha == 255 & ef.Alpha == 255))
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if(extrafloor.Alpha < 255 || (!extrafloor.RenderInside && !ef.RenderInside && extrafloor.Alpha == 255 && ef.Alpha == 255))
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{
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{
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int num = polygons.Count;
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int num = polygons.Count;
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for(int pi = 0; pi < num; pi++)
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for(int pi = 0; pi < num; pi++)
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