mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-05-31 00:51:37 +00:00
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
This commit is contained in:
parent
8ebd348e44
commit
b77b8e61d9
33 changed files with 657 additions and 336 deletions
14
Source/Core/Properties/Resources.Designer.cs
generated
14
Source/Core/Properties/Resources.Designer.cs
generated
|
@ -382,6 +382,13 @@ namespace CodeImp.DoomBuilder.Properties {
|
|||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Pin {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Pin", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Prefab {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Prefab", resourceCulture);
|
||||
|
@ -606,6 +613,13 @@ namespace CodeImp.DoomBuilder.Properties {
|
|||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Unpin {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Unpin", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap ViewBrightness {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ViewBrightness", resourceCulture);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue