Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.

Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
This commit is contained in:
MaxED 2013-06-24 14:21:13 +00:00
parent 8ebd348e44
commit b77b8e61d9
33 changed files with 657 additions and 336 deletions

View file

@ -55,7 +55,7 @@ namespace CodeImp.DoomBuilder.Controls
// labelSize
//
this.labelSize.AutoSize = true;
this.labelSize.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
this.labelSize.BackColor = System.Drawing.Color.Black;
this.labelSize.Font = new System.Drawing.Font("Microsoft Sans Serif", 7F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.labelSize.ForeColor = System.Drawing.Color.White;
this.labelSize.Location = new System.Drawing.Point(1, 1);