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lots of minor changes/fixes/additions
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@ -235,7 +235,7 @@ namespace CodeImp.DoomBuilder.Editing
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// Calculate camera direction vectors
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camvec = Vector3D.FromAngleXYZ(camanglexy, camanglez);
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camvecstrafe = Vector3D.FromAngleXYZ(camanglexy + Angle2D.PIHALF, camanglez);
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camvecstrafe = Vector3D.FromAngleXY(camanglexy + Angle2D.PIHALF);
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// Move the camera
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if(keyforward) campos += camvec * CAMERA_SPEED;
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