Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.

Added, Map Analysis mode: added "Check map size" check. It will generate a warning when map's width or height is larger than 32767 m.u.
This commit is contained in:
MaxED 2015-08-24 21:49:15 +00:00
parent c0fbf5e71e
commit b37457dbc1
8 changed files with 193 additions and 20 deletions

View file

@ -37,6 +37,7 @@ namespace CodeImp.DoomBuilder.Rendering
float Scale { get; }
int VertexSize { get; }
ViewMode ViewMode { get; }
Size ViewportSize { get; } //mxd
// View methods
Vector2D DisplayToMap(Vector2D mousepos);

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
@ -46,6 +47,7 @@ namespace CodeImp.DoomBuilder.Rendering
// Disposing
public bool IsDisposed { get { return isdisposed; } }
public static bool FullBrightness { get { return fullbrightness; } set { fullbrightness = value; } } //mxd
public Size ViewportSize { get { return graphics.RenderTarget.Size; } } //mxd
#endregion

View file

@ -225,6 +225,7 @@
<Compile Include="ClassicModes\DrawRectangleMode.cs" />
<Compile Include="ClassicModes\FlatAlignMode.cs" />
<Compile Include="ClassicModes\FloorAlignMode.cs" />
<Compile Include="ErrorChecks\CheckMapSize.cs" />
<Compile Include="ErrorChecks\CheckMissingFlats.cs" />
<Compile Include="ErrorChecks\CheckMissingTextures.cs" />
<Compile Include="ErrorChecks\CheckOverlappingVertices.cs" />
@ -236,6 +237,7 @@
<Compile Include="ErrorChecks\CheckUnknownThings.cs" />
<Compile Include="ErrorChecks\CheckUnusedTextures.cs" />
<Compile Include="ErrorChecks\CheckUnusedThings.cs" />
<Compile Include="ErrorChecks\ResultMapTooBig.cs" />
<Compile Include="ErrorChecks\ResultMissingFlat.cs" />
<Compile Include="ErrorChecks\ResultNoErrors.cs" />
<Compile Include="ErrorChecks\ResultSectorInvalid.cs" />

View file

@ -74,9 +74,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
DrawnVertex curp = GetCurrentPosition();
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
// Update active label position (mxd)
// Update label positions (mxd)
if(labels.Count > 0)
{
// Update labels for already drawn lines
for(int i = 0; i < labels.Count - 1; i++)
SetLabelPosition(labels[i], points[i].pos, points[i + 1].pos);
// Update label for active line
SetLabelPosition(labels[labels.Count - 1], points[points.Count - 1].pos, curp.pos);
}
// Render drawing lines
if(renderer.StartOverlay(true))

View file

@ -138,9 +138,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
DrawnVertex curp = GetCurrentPosition();
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
// Update active label position (mxd)
if (labels.Count > 0)
// Update label positions (mxd)
if(labels.Count > 0)
{
// Update labels for already drawn lines
for(int i = 0; i < labels.Count - 1; i++)
SetLabelPosition(labels[i], points[i].pos, points[i + 1].pos);
// Update label for active line
SetLabelPosition(labels[labels.Count - 1], points[points.Count - 1].pos, curp.pos);
}
// Render drawing lines
if(renderer.StartOverlay(true))
@ -209,6 +216,43 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd
protected void SetLabelPosition(LineLengthLabel label, Vector2D start, Vector2D end)
{
// Check if start/end point is on screen...
Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Map.Renderer2D.ViewportSize.Height));
Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Map.Renderer2D.ViewportSize.Width, 0.0f));
RectangleF viewport = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y);
bool startvisible = viewport.Contains(start.x, start.y);
bool endvisible = viewport.Contains(end.x, end.y);
// Do this only when one point is visible, an the other isn't
if((!startvisible && endvisible) || (startvisible && !endvisible))
{
Line2D drawnline = new Line2D(start, end);
Line2D[] viewportsides = new[] {
new Line2D(lt, rb.x, lt.y), // top
new Line2D(lt.x, rb.y, rb.x, rb.y), // bottom
new Line2D(lt, lt.x, rb.y), // left
new Line2D(rb.x, lt.y, rb.x, rb.y), // right
};
float u;
foreach(Line2D side in viewportsides)
{
// Modify the start point so it stays on screen
if(!startvisible && side.GetIntersection(drawnline, out u))
{
start = drawnline.GetCoordinatesAt(u);
break;
}
// Modify the end point so it stays on screen
if(!endvisible && side.GetIntersection(drawnline, out u))
{
end = drawnline.GetCoordinatesAt(u);
break;
}
}
}
Vector2D perpendicular = (end - start).GetPerpendicular();
float angle = perpendicular.GetAngle();
float offset = label.TextLabel.TextSize.Width * Math.Abs((float)Math.Sin(angle)) + label.TextLabel.TextSize.Height * Math.Abs((float)Math.Cos(angle));
@ -560,7 +604,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.SortedHiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.SortedVisibleThings, Presentation.THINGS_ALPHA);
renderer.Finish();
}
@ -572,7 +617,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
if(panning) return; //mxd. Skip all this jazz while panning
Update();
}

View file

@ -0,0 +1,57 @@
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
[ErrorChecker("Check map size", true, 50)]
public class CheckMapSize : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
internal const int MAXIMUM_DISTANCE = 32767;
// Constructor
public CheckMapSize()
{
// Total progress is done when all vertices are checked
SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
float minx = int.MaxValue;
float maxx = int.MinValue;
float miny = int.MaxValue;
float maxy = int.MinValue;
// Go for all vertices
foreach(Vertex v in General.Map.Map.Vertices)
{
if(v.Position.x < minx) minx = v.Position.x;
if(v.Position.x > maxx) maxx = v.Position.x;
if(v.Position.y < miny) miny = v.Position.y;
if(v.Position.y > maxy) maxy = v.Position.y;
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
// Map elements should not be more than 32767 mu apart
if(maxx - minx > MAXIMUM_DISTANCE || maxy - miny > MAXIMUM_DISTANCE)
{
SubmitResult(new ResultMapTooBig(new Vector2D(minx, miny), new Vector2D(maxx, maxy)));
}
}
}
}

View file

@ -63,8 +63,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods
// When the first button is clicked
// Return true when map geometry or things have been added/removed so that the checker can restart
public virtual bool Button1Click(bool batchMode)
@ -93,22 +91,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// This is called for rendering
public virtual void PlotSelection(IRenderer2D renderer)
public virtual void PlotSelection(IRenderer2D renderer) { }
// This is called for rendering (mxd. And never used!)
/*public virtual void RenderThingsSelection(IRenderer2D renderer)
{
}
}*/
// This is called for rendering
public virtual void RenderThingsSelection(IRenderer2D renderer)
{
}
// This is called for rendering
public virtual void RenderOverlaySelection(IRenderer2D renderer)
{
}
public virtual void RenderOverlaySelection(IRenderer2D renderer) { }
// Call this to zoom in on the given selection
public RectangleF GetZoomArea()
public virtual RectangleF GetZoomArea()
{
List<Vector2D> points = new List<Vector2D>();
RectangleF area = MapSet.CreateEmptyArea();

View file

@ -0,0 +1,65 @@
#region ================== Namespaces
using System.Drawing;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
public class ResultMapTooBig : ErrorResult
{
#region ================== Variables
private readonly bool toowide;
private readonly bool toohigh;
private readonly Vector2D min;
private readonly Vector2D max;
#endregion
#region ================== Properties
public override int Buttons { get { return 0; } }
#endregion
#region ================== Constructor / Destructor
public ResultMapTooBig(Vector2D min, Vector2D max)
{
// Initialize
this.min = min;
this.max = max;
this.toowide = max.x - min.x > CheckMapSize.MAXIMUM_DISTANCE;
this.toohigh = max.y - min.y > CheckMapSize.MAXIMUM_DISTANCE;
description = "Map is too big.";
}
#endregion
#region ================== Methods
public override RectangleF GetZoomArea()
{
const float scaler = 0.5f;
return new RectangleF(min.x * scaler, min.y * scaler, (max.x - min.x) * scaler, (max.y - min.y) * scaler);
}
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
if(toowide && toohigh) return "Map's width and height is bigger than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
if(toowide) return "Map is wider than than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
return "Map is taller than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
}
#endregion
}
}