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Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly.
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2 changed files with 4 additions and 2 deletions
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@ -190,7 +190,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(polygons.Count > 0)
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{
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// Keep top and bottom planes for intersection testing
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top = osd.Floor.plane;
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Vector2D linecenter = Sidedef.Line.GetCenterPoint(); //mxd. Our sector's ceiling can be lower than the other sector's floor!
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top = (osd.Floor.plane.GetZ(linecenter) < sd.Ceiling.plane.GetZ(linecenter) ? osd.Floor.plane : sd.Ceiling.plane);
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bottom = sd.Floor.plane;
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// Process the polygon and create vertices
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@ -184,8 +184,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(polygons.Count > 0)
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{
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// Keep top and bottom planes for intersection testing
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Vector2D linecenter = Sidedef.Line.GetCenterPoint(); //mxd. Our sector's floor can be higher than the other sector's ceiling!
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top = sd.Ceiling.plane;
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bottom = osd.Ceiling.plane;
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bottom = (osd.Ceiling.plane.GetZ(linecenter) > sd.Floor.plane.GetZ(linecenter) ? osd.Ceiling.plane : sd.Floor.plane);
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// Process the polygon and create vertices
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List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
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