This commit is contained in:
biwa 2024-07-13 16:30:44 +02:00
commit afbd92107b
2 changed files with 22 additions and 8 deletions

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@ -1,22 +1,32 @@
**System requirements:**
# Ultimate Doom Builder
## System requirements
- 2.4 GHz CPU or faster (multi-core recommended)
- Windows 7, 8 or 10
- Graphics card with OpenGL 3.2 support
**Required software on Windows:**
### Required software on Windows
- [Microsoft .Net Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
**Building on Linux:**
## Building on Linux
These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS and Arch.
These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS. For others it should be similar.
__Note:__ this is experimental. None of the main developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
__Note:__ this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
- Install Mono. The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
- Install additional required packages: `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev`
- Install Mono
- **Ubuntu:** The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
- **Arch:** mono (and msbuild which is also required) is in the *extra/* repo, which is enabled by default. `sudo pacman -S mono mono-msbuild`
- Install additional required packages
- **Ubuntu:** `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev`
- **Arch:** `sudo pacman -S base-devel`
- If you're using X11 display manager you may need to install these packages: `libx11 libxfixes`
- If you are not using the proprietary nvidia driver you may need to install `mesa`
- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateDoomBuilder` directory in the current directory): `git clone https://github.com/jewalky/UltimateDoomBuilder.git`
- Compile UDB: `cd UltimateDoomBuilder && make`
- Run UDB: `cd Build && ./builder`
- Alternatively, to compile UDB in debug mode:
- Run `make BUILDTYPE=Debug` in the root project directory
- This includes a debug output terminal in the bottom panel
**Links:**
- [Official thread link](https://forum.zdoom.org/viewtopic.php?f=232&t=66745)

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@ -283,6 +283,7 @@ namespace CodeImp.DoomBuilder.Controls
{
bool flag = false;
#if !MONO_WINFORMS
if (Environment.OSVersion.Version.Major >= 6)
{
var r = new Reflector("System.Windows.Forms");
@ -313,6 +314,7 @@ namespace CodeImp.DoomBuilder.Controls
}
else
{
#endif
var fbd = new FolderBrowserDialog();
fbd.Description = this.Title;
fbd.SelectedPath = this.InitialDirectory;
@ -320,7 +322,9 @@ namespace CodeImp.DoomBuilder.Controls
if (fbd.ShowDialog(new WindowWrapper(hWndOwner)) != DialogResult.OK) return false;
ofd.FileName = fbd.SelectedPath;
flag = true;
#if !MONO_WINFORMS
}
#endif
return flag;
}