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Merge branch 'master' of https://github.com/UltimateDoomBuilder/UltimateDoomBuilder
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2 changed files with 22 additions and 8 deletions
26
README.md
26
README.md
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**System requirements:**
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# Ultimate Doom Builder
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## System requirements
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- 2.4 GHz CPU or faster (multi-core recommended)
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- 2.4 GHz CPU or faster (multi-core recommended)
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- Windows 7, 8 or 10
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- Windows 7, 8 or 10
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- Graphics card with OpenGL 3.2 support
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- Graphics card with OpenGL 3.2 support
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**Required software on Windows:**
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### Required software on Windows
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- [Microsoft .Net Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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- [Microsoft .Net Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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**Building on Linux:**
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## Building on Linux
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These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS and Arch.
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These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS. For others it should be similar.
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__Note:__ this is experimental. None of the main developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
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__Note:__ this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
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- Install Mono
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- **Ubuntu:** The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
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- Install Mono. The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
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- **Arch:** mono (and msbuild which is also required) is in the *extra/* repo, which is enabled by default. `sudo pacman -S mono mono-msbuild`
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- Install additional required packages: `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev`
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- Install additional required packages
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- **Ubuntu:** `sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev`
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- **Arch:** `sudo pacman -S base-devel`
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- If you're using X11 display manager you may need to install these packages: `libx11 libxfixes`
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- If you are not using the proprietary nvidia driver you may need to install `mesa`
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- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateDoomBuilder` directory in the current directory): `git clone https://github.com/jewalky/UltimateDoomBuilder.git`
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- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateDoomBuilder` directory in the current directory): `git clone https://github.com/jewalky/UltimateDoomBuilder.git`
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- Compile UDB: `cd UltimateDoomBuilder && make`
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- Compile UDB: `cd UltimateDoomBuilder && make`
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- Run UDB: `cd Build && ./builder`
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- Run UDB: `cd Build && ./builder`
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- Alternatively, to compile UDB in debug mode:
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- Run `make BUILDTYPE=Debug` in the root project directory
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- This includes a debug output terminal in the bottom panel
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**Links:**
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**Links:**
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- [Official thread link](https://forum.zdoom.org/viewtopic.php?f=232&t=66745)
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- [Official thread link](https://forum.zdoom.org/viewtopic.php?f=232&t=66745)
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@ -283,6 +283,7 @@ namespace CodeImp.DoomBuilder.Controls
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{
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{
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bool flag = false;
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bool flag = false;
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#if !MONO_WINFORMS
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if (Environment.OSVersion.Version.Major >= 6)
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if (Environment.OSVersion.Version.Major >= 6)
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{
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{
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var r = new Reflector("System.Windows.Forms");
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var r = new Reflector("System.Windows.Forms");
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@ -313,6 +314,7 @@ namespace CodeImp.DoomBuilder.Controls
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}
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}
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else
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else
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{
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{
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#endif
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var fbd = new FolderBrowserDialog();
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var fbd = new FolderBrowserDialog();
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fbd.Description = this.Title;
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fbd.Description = this.Title;
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fbd.SelectedPath = this.InitialDirectory;
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fbd.SelectedPath = this.InitialDirectory;
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@ -320,7 +322,9 @@ namespace CodeImp.DoomBuilder.Controls
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if (fbd.ShowDialog(new WindowWrapper(hWndOwner)) != DialogResult.OK) return false;
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if (fbd.ShowDialog(new WindowWrapper(hWndOwner)) != DialogResult.OK) return false;
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ofd.FileName = fbd.SelectedPath;
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ofd.FileName = fbd.SelectedPath;
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flag = true;
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flag = true;
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#if !MONO_WINFORMS
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}
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}
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#endif
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return flag;
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return flag;
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}
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}
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