Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).

Updated documentation.
This commit is contained in:
MaxED 2013-08-21 11:20:00 +00:00
parent 7ba352216d
commit a8aa277faa
7 changed files with 53 additions and 19 deletions

View file

@ -104,6 +104,7 @@ namespace CodeImp.DoomBuilder.Windows
vertexScale.Value = General.Clamp((int)(General.Settings.GZVertexScale2D), vertexScale.Minimum, vertexScale.Maximum);
vertexScaleLabel.Text = vertexScale.Value * 100 + "%" + (vertexScale.Value == 1 ? " (default)" : "");
cbLoadGameGldefs.Checked = General.Settings.GZLoadDefaultLightDefinitions;
cbMarkExtraFloors.Checked = General.Settings.GZMarkExtraFloors;
// Fill fonts list
scriptfontname.BeginUpdate();
@ -289,6 +290,7 @@ namespace CodeImp.DoomBuilder.Windows
General.Settings.GZVertexScale2D = vertexScale.Value;
General.Settings.GZOldHighlightMode = cbOldHighlightMode.Checked;
General.Settings.GZLoadDefaultLightDefinitions = cbLoadGameGldefs.Checked;
General.Settings.GZMarkExtraFloors = cbMarkExtraFloors.Checked;
// Paste options
General.Settings.PasteOptions = pasteoptions.GetOptions();