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Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
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7 changed files with 53 additions and 19 deletions
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@ -104,6 +104,7 @@ namespace CodeImp.DoomBuilder.Windows
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vertexScale.Value = General.Clamp((int)(General.Settings.GZVertexScale2D), vertexScale.Minimum, vertexScale.Maximum);
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vertexScaleLabel.Text = vertexScale.Value * 100 + "%" + (vertexScale.Value == 1 ? " (default)" : "");
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cbLoadGameGldefs.Checked = General.Settings.GZLoadDefaultLightDefinitions;
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cbMarkExtraFloors.Checked = General.Settings.GZMarkExtraFloors;
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// Fill fonts list
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scriptfontname.BeginUpdate();
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@ -289,6 +290,7 @@ namespace CodeImp.DoomBuilder.Windows
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General.Settings.GZVertexScale2D = vertexScale.Value;
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General.Settings.GZOldHighlightMode = cbOldHighlightMode.Checked;
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General.Settings.GZLoadDefaultLightDefinitions = cbLoadGameGldefs.Checked;
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General.Settings.GZMarkExtraFloors = cbMarkExtraFloors.Checked;
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// Paste options
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General.Settings.PasteOptions = pasteoptions.GetOptions();
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