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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
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25 changed files with 154 additions and 82 deletions
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@ -551,8 +551,8 @@ namespace CodeImp.DoomBuilder.Data
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// This returns a preview image
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public virtual Image GetPreview()
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{
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//lock(this)
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//{
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lock(this)
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{
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// Preview ready?
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if(previewstate == ImageLoadState.Ready)
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{
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@ -569,7 +569,7 @@ namespace CodeImp.DoomBuilder.Data
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// Return loading bitmap
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return Properties.Resources.Hourglass;
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//}
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}
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}
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//mxd. This greatly speeds up Dictionary lookups
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