Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.

Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
This commit is contained in:
MaxED 2016-06-13 23:37:55 +00:00
parent 14887bfb47
commit a852719062
25 changed files with 154 additions and 82 deletions

View file

@ -551,8 +551,8 @@ namespace CodeImp.DoomBuilder.Data
// This returns a preview image
public virtual Image GetPreview()
{
//lock(this)
//{
lock(this)
{
// Preview ready?
if(previewstate == ImageLoadState.Ready)
{
@ -569,7 +569,7 @@ namespace CodeImp.DoomBuilder.Data
// Return loading bitmap
return Properties.Resources.Hourglass;
//}
}
}
//mxd. This greatly speeds up Dictionary lookups