Visual mode, UDMF: fixed another bug in Auto align functions.

Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.
This commit is contained in:
MaxED 2013-06-25 12:35:13 +00:00
parent b77b8e61d9
commit a130311f8d
30 changed files with 2596 additions and 745 deletions

View file

@ -3113,7 +3113,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. This converts offsetY from/to "normalized" offset for given lower wall
internal float GetBottomOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized) {
offset *= scaleY;
if(side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag) || side.Other == null || side.Other.Sector == null)
return offset;