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Visual mode, UDMF: fixed another bug in Auto align functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
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@ -3113,7 +3113,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd. This converts offsetY from/to "normalized" offset for given lower wall
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internal float GetBottomOffsetY(Sidedef side, float offset, float scaleY, bool fromNormalized) {
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offset *= scaleY;
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if(side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag) || side.Other == null || side.Other.Sector == null)
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return offset;
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