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@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
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@ -126,7 +126,7 @@ namespace CodeImp.DoomBuilder.Map
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// This returns true when the given block is inside range
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public bool IsInRange(Vector2D p)
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{
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return (p.x >= range.Left) && (p.x < range.Right) && (p.y >= range.Top) && (p.x < range.Bottom);
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return (p.x >= range.Left) && (p.x < range.Right) && (p.y >= range.Top) && (p.y < range.Bottom);
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}
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// This crops a point into the range
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