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3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors
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@ -262,6 +262,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
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sector.CeilHeight = topheight;
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sector.SetFloorTexture(bottomflat);
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sector.SetCeilTexture(topflat);
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sector.Brightness = brightness;
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sector.FloorSlope = floorslope;
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sector.FloorSlopeOffset = floorslopeoffset;
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sector.CeilSlope = ceilingslope;
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