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@ working on the reference manual
This commit is contained in:
parent
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commit
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10 changed files with 241 additions and 14 deletions
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@ -100,8 +100,20 @@
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||||||
<param name="Local" value="editingmodes.html">
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<param name="Local" value="editingmodes.html">
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</OBJECT>
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Vertices Mode">
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<param name="Name" value="Brightness Mode">
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<param name="Local" value="e_vertices.html">
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<param name="Local" value="e_brightness.html">
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Curve Linedefs Mode">
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<param name="Local" value="e_curvelinedefs.html">
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Draw Geometry Mode">
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<param name="Local" value="e_drawgeometry.html">
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Edit Selection Mode">
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<param name="Local" value="e_editselection.html">
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</OBJECT>
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Linedefs Mode">
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<param name="Name" value="Linedefs Mode">
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@ -111,6 +123,14 @@
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<param name="Name" value="Sectors Mode">
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<param name="Name" value="Sectors Mode">
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<param name="Local" value="e_sectors.html">
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<param name="Local" value="e_sectors.html">
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</OBJECT>
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Things Mode">
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<param name="Local" value="e_things.html">
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</OBJECT>
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Vertices Mode">
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<param name="Local" value="e_vertices.html">
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</OBJECT>
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</UL>
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</UL>
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<LI> <OBJECT type="text/sitemap">
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<LI> <OBJECT type="text/sitemap">
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<param name="Name" value="Configurations">
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<param name="Name" value="Configurations">
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@ -23,6 +23,22 @@
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<td valign="top"><b title="Right Mouse Button">RMB</b></td>
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<td valign="top"><b title="Right Mouse Button">RMB</b></td>
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<td>Click once on an element or selection of elements to edit properties. Hold and drag to move the element or selection around. While dragging you can hold <b>Shift</b> to change the Snap-To-Grid behavior, and/or hold <b>Control</b> to change the Snap-To-Geometry behavior.</td>
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<td>Click once on an element or selection of elements to edit properties. Hold and drag to move the element or selection around. While dragging you can hold <b>Shift</b> to change the Snap-To-Grid behavior, and/or hold <b>Control</b> to change the Snap-To-Geometry behavior.</td>
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</tr>
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</tr>
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<tr>
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<td valign="top"><b>C</b></td>
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<td>Clears the selection.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+C</b></td>
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<td>Copy the current selection or highlighted element to the clipboard.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+X</b></td>
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<td>Cuts the current selection or highlighted element and places it on the clipboard.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+V</b></td>
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<td>Pastes from the clipboard as a new selection in <a href="e_editselection.html" target="_parent">Edit Selection Mode</a>.</td>
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</tr>
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</table>
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</table>
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</p>
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</p>
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</div>
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</div>
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26
Help/e_brightness.html
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26
Help/e_brightness.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Brightness Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Brightness Mode">
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</object>
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<div id="title"><h1>Brightness Mode</h1></div>
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<div id="contents">
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<p>
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With this mode you can easily change the brightness levels in your map. Make a selection of sectors with <b title="Left Mouse Button">LMB</b>. Then hold <b title="Right Mouse Button">RMB</b> and drag up or down to increase or decrease the brightness levels of the selected sectors. The brightness changes to the nearest supported brightness level (according to the chosen game configuration), but you can hold Shift to override this behavior.<br />
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<br />
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The order in which you select the sectors is important to the <b>Make Brightness Gradient</b> feature as it creates a gradient from the first selected sector to the last selected sector (the first and last are not modified). When you select the sectors, the order will be displayed with numbers in the sectors.<br />
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</p>
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</div>
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</body>
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38
Help/e_curvelinedefs.html
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38
Help/e_curvelinedefs.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Curve Linedefs Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Curve Linedefs Mode">
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</object>
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<div id="title"><h1>Curve Linedefs Mode</h1></div>
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<div id="contents">
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<p>
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This mode shows a small dialog window that you can use to create a curve from a linedef or multiple linedefs. The linedefs will be split in a number of smaller linedefs that make up the curve. Although this mode shows a dialog window, you can still use the main interface and zoom/move your view around the map.<br />
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<br />
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The curve linedefs editing mode is one of the classic (2D) editing modes. This mode is volatile, which means that this mode returns to the previous stable mode when the map is saved or closed, either accepting or discarding your preview changes. You can access this mode through the <a href="e_linedefs.html">Linedefs Mode</a>.
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<h2>Default Controls</h2>
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<table border="0" cellspacing="6" width="90%">
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<tr>
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<td width="150" valign="top"><b>Enter</b></td>
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<td>Accept and apply the changes, and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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</table>
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</p>
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</div>
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</body>
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42
Help/e_drawgeometry.html
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42
Help/e_drawgeometry.html
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@ -0,0 +1,42 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Draw Geometry Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Draw Geometry Mode">
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<param name="keyword" value="Drawing">
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<param name="keyword" value="Split Sector">
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</object>
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<div id="title"><h1>Draw Geometry Mode</h1></div>
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<div id="contents">
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<p>
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This editing mode allows you to draw your geometry. Draw lines by clicking with the left mouse button (<b>LMB</b>) where you want your vertices. Depending on the toolbar buttons, the vertex you are drawing next will snap to the grid and/or to nearby geometry. You can change this behavior by holding down Shift and/or Control. Your drawing ends when you draw onto the first drawn vertex (making a closed polygon) or when you press your right mouse button (<b>RMB</b>).<br />
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<br />
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Contrary to drawing in older editors, it is not required to draw in any specific way, such as drawing clockwise or drawing a complete polygon. You also do not need to traverse your existing lines when drawing a sector adjacent to existing geometery. The editor will solve any lines your drawing crosses, split sector you draw across and creates new sectors where needed.<br />
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<br />
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This editing mode is one of the classic (2D) editing modes. This mode is volatile, which means that this mode returns to the previous stable mode when the map is saved or closed, either accepting or discarding your preview changes. You can access this mode by pressing <b>Control+D</b> in any classic mode.
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<h2>Default Controls</h2>
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<table border="0" cellspacing="6" width="90%">
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<tr>
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<td width="150" valign="top"><b>Enter</b></td>
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<td>Accept and apply the changes, and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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</table>
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</p>
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</div>
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</body>
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52
Help/e_editselection.html
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52
Help/e_editselection.html
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@ -0,0 +1,52 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Edit Selection Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Edit Selection Mode">
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<param name="keyword" value="Rotate">
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<param name="keyword" value="Resize">
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<param name="keyword" value="Flip Horizontally">
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<param name="keyword" value="Flip Vertically">
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</object>
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<div id="title"><h1>Edit Selection Mode</h1></div>
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<div id="contents">
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<p>
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With this editing mode you can perform some more advanced operations on a selection of geometry or things. This editing mode is one of the classic (2D) editing modes. This mode is volatile, which means that this mode returns to the previous stable mode when the map is saved or closed, either accepting or discarding your preview changes. You can access this mode by making a selection or highlight and pressing <b>E</b> in most classic modes. Clicking on the map outside the selection will return to the previous mode, applying your changes.
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<h2>Functions</h2>
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<h3>Drag selection</h3>
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You can drag the selection by holding <b title="Left Mouse Button">LMB</b> on the selection rectangle to grab it and move it around. When grabbing the selection, the nearby vertex is highlighted and will be used to snap to other geometry while dragging.
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<h3>Flip Horizontally</h3>
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Accessible from the toolbar or by shortcut key, you can flip the entire selection horizontally. It is recommended to do this before rotating the selection.
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<h3>Flip Vertically</h3>
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Accessible from the toolbar or by shortcut key, you can flip the entire selection vertically. It is recommended to do this before rotating the selection.
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<h3>Resize</h3>
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Grab one of the handles on the edges of the selection rectangle using <b title="Left Mouse Button">LMB</b> and drag it to resize the selection. You can drag your mouse away from the selection and a ruler will appear that allows you to align the grabbed edge of the selection with existing geometry.
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<h3>Rotate</h3>
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Grab one of the handles on the corners of the selection rectangle using <b title="Left Mouse Button">LMB</b> and drag it to rotate the selection. The selection will normally only rotate by the nearest 45 degrees. You can hold Shift to rotate it freely.
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<h2>Default Controls</h2>
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<table border="0" cellspacing="6" width="90%">
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<tr>
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<td width="150" valign="top"><b>Enter</b></td>
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<td>Accept and apply the changes, and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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</table>
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</p>
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</div>
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</body>
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<td valign="top"><b>Delete</b></td>
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<td valign="top"><b>Delete</b></td>
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<td>Deletes the selected linedefs. Note that this may break your sectors.</td>
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<td>Deletes the selected linedefs. Note that this may break your sectors.</td>
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</tr>
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</tr>
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<tr>
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<td valign="top"><b>C</b></td>
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<td>Clears the selection.</td>
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</tr>
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<tr>
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<tr>
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<td valign="top"><b>F</b></td>
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<td valign="top"><b>F</b></td>
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<td>Flips the linedef and changes the sidedefs so that they remain in their correct position.</td>
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<td>Flips the linedef and changes the sidedefs so that they remain in their correct position.</td>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Sectors Mode">
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<param name="keyword" value="Sectors Mode">
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<param name="keyword" value="Join Sectors">
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<param name="keyword" value="Merge Sectors">
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</object>
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</object>
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<div id="title"><h1>Sectors Mode</h1></div>
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<div id="title"><h1>Sectors Mode</h1></div>
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<td valign="top"><b>Delete</b></td>
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<td valign="top"><b>Delete</b></td>
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<td>Deletes the selected sectors and associated sidedefs. When deleting a sector that is enclosed inside a larger sector, this will create a hole (or 'pillar') inside that sector. If you wish to remove the sector without creating a void area, use the <a href="e_linedefs.html">Linedefs Mode</a> to delete the lines instead.</td>
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<td>Deletes the selected sectors and associated sidedefs. When deleting a sector that is enclosed inside a larger sector, this will create a hole (or 'pillar') inside that sector. If you wish to remove the sector without creating a void area, use the <a href="e_linedefs.html">Linedefs Mode</a> to delete the lines instead.</td>
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</tr>
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</tr>
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<tr>
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<td valign="top"><b>C</b></td>
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<td>Clears the selection.</td>
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</tr>
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<tr>
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<tr>
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<td valign="top"><b>J</b></td>
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<td valign="top"><b>J</b></td>
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<td>Joins to selected sector to become one sector. The properties of the first selected sector will be retained.</td>
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<td>Joins to selected sector to become one sector. The properties of the first selected sector will be retained.</td>
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43
Help/e_things.html
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Help/e_things.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Things Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Things Mode">
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</object>
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<div id="title"><h1>Things Mode</h1></div>
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<div id="contents">
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<p>
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||||||
|
With this editing mode you edit the things in your map. Drag the things to move them and snap them to the <a href="w_gridsetup.html">grid</a>. Hold Shift to disable snapping to the grid. You can use the <a href="w_thingsfilters.html">Things Filter</a> in the toolbar to show only things with specific properties (such as multiplayer things or things that only appear at a hard skill level).<br />
|
||||||
|
<br />
|
||||||
|
The things editing mode is one of the classic (2D) editing modes.
|
||||||
|
|
||||||
|
<h2>Default Controls</h2>
|
||||||
|
<table border="0" cellspacing="6" width="90%">
|
||||||
|
<tr>
|
||||||
|
<td width="150" valign="top"><b>T</b></td>
|
||||||
|
<td>Switches from any other classic editing mode to this mode.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top"><b>Insert</b></td>
|
||||||
|
<td>Inserts a new thing.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top"><b>Delete</b></td>
|
||||||
|
<td>Deletes the selected or highlighted things.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<iframe src="classiccontrols.html" frameborder="0" width="100%" id="classiccontrols" scrolling="no" onload="autoadjustheight('classiccontrols')"></iframe>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</body>
|
|
@ -36,10 +36,6 @@
|
||||||
<td valign="top"><b>Delete</b></td>
|
<td valign="top"><b>Delete</b></td>
|
||||||
<td>Deletes the selected vertices. Note that this may also remove attached linedefs and break your sectors.</td>
|
<td>Deletes the selected vertices. Note that this may also remove attached linedefs and break your sectors.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td valign="top"><b>C</b></td>
|
|
||||||
<td>Clears the selection.</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
</table>
|
||||||
<iframe src="classiccontrols.html" frameborder="0" width="100%" id="classiccontrols" scrolling="no" onload="autoadjustheight('classiccontrols')"></iframe>
|
<iframe src="classiccontrols.html" frameborder="0" width="100%" id="classiccontrols" scrolling="no" onload="autoadjustheight('classiccontrols')"></iframe>
|
||||||
</p>
|
</p>
|
||||||
|
|
Loading…
Reference in a new issue