mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
Fixed crash when sectors with lots of sidedefs are created or loaded
This commit is contained in:
parent
d84312ea92
commit
89bf322a74
6 changed files with 264 additions and 91 deletions
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@ -51,6 +51,7 @@ Global
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|x86.ActiveCfg = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Debug|x86.Build.0 = Debug|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|Any CPU.ActiveCfg = Release|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|Mixed Platforms.Build.0 = Release|x86
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@ -59,6 +60,7 @@ Global
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|x86.ActiveCfg = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|x86.Build.0 = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|Any CPU.ActiveCfg = Release|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|Mixed Platforms.Build.0 = Release|x86
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@ -67,6 +69,7 @@ Global
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{CBD14608-D467-458A-97B3-CA767CA85203}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Debug|x86.ActiveCfg = Debug|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Debug|x86.Build.0 = Debug|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Release|Any CPU.ActiveCfg = Release|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{CBD14608-D467-458A-97B3-CA767CA85203}.Release|Mixed Platforms.Build.0 = Release|x86
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@ -703,7 +703,9 @@
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<Compile Include="Map\MapElementCollection.cs" />
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<Compile Include="Rendering\SurfaceBufferSet.cs" />
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<Compile Include="Rendering\SurfaceEntry.cs" />
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<Compile Include="Rendering\SurfaceEntryCollection.cs" />
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<Compile Include="Rendering\SurfaceManager.cs" />
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<Compile Include="Rendering\SurfaceUpdate.cs" />
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<Compile Include="Types\ThingClassHandler.cs" />
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<Compile Include="Types\ThingTypeHandler.cs" />
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<Compile Include="Windows\ErrorsForm.cs">
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@ -73,7 +73,7 @@ namespace CodeImp.DoomBuilder.Map
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private Triangulation triangles;
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private FlatVertex[] flatvertices;
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private ReadOnlyCollection<LabelPositionInfo> labels;
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private SurfaceEntry surfaceentry;
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private SurfaceEntryCollection surfaceentries;
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#endregion
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@ -121,7 +121,7 @@ namespace CodeImp.DoomBuilder.Map
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this.longceiltexname = MapSet.EmptyLongName;
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this.updateneeded = true;
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this.triangulationneeded = true;
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this.surfaceentry = new SurfaceEntry(-1, -1, -1);
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this.surfaceentries = new SurfaceEntryCollection();
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecAddSector(this);
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@ -156,7 +156,7 @@ namespace CodeImp.DoomBuilder.Map
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map.AddSectorIndexHole(fixedindex);
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// Free surface entry
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General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentry);
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General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries);
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// Clean up
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sidedefs = null;
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@ -273,8 +273,8 @@ namespace CodeImp.DoomBuilder.Map
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labels = Array.AsReadOnly<LabelPositionInfo>(Tools.FindLabelPositions(this).ToArray());
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// Number of vertices changed?
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if((surfaceentry != null) && (triangles.Vertices.Count != surfaceentry.numvertices))
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General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentry);
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if(triangles.Vertices.Count != surfaceentries.totalvertices)
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General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries);
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}
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}
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}
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@ -302,25 +302,17 @@ namespace CodeImp.DoomBuilder.Map
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// Create bounding box
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bbox = CreateBBox();
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// Make a dummy entry if we don't have one yet
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if(surfaceentry == null) surfaceentry = new SurfaceEntry(-1, -1, -1);
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// Make update info (this lets the plugin fill in texture coordinates and such)
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SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, true, true);
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flatvertices.CopyTo(updateinfo.floorvertices, 0);
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General.Plugins.OnSectorFloorSurfaceUpdate(this, ref updateinfo.floorvertices);
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flatvertices.CopyTo(updateinfo.ceilvertices, 0);
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General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref updateinfo.ceilvertices);
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updateinfo.floortexture = longfloortexname;
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updateinfo.ceiltexture = longceiltexname;
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// Create floor vertices
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FlatVertex[] floorvertices = new FlatVertex[flatvertices.Length];
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flatvertices.CopyTo(floorvertices, 0);
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General.Plugins.OnSectorFloorSurfaceUpdate(this, ref floorvertices);
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surfaceentry.floorvertices = floorvertices;
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surfaceentry.floortexture = longfloortexname;
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// Create ceiling vertices
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FlatVertex[] ceilvertices = new FlatVertex[flatvertices.Length];
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flatvertices.CopyTo(ceilvertices, 0);
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General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref ceilvertices);
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surfaceentry.ceilvertices = ceilvertices;
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surfaceentry.ceiltexture = longceiltexname;
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// Update entry
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surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
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// Update surfaces
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General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
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// Updated
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updateneeded = false;
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@ -333,16 +325,13 @@ namespace CodeImp.DoomBuilder.Map
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if(flatvertices == null) return;
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// Create floor vertices
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FlatVertex[] floorvertices = new FlatVertex[flatvertices.Length];
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flatvertices.CopyTo(floorvertices, 0);
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General.Plugins.OnSectorFloorSurfaceUpdate(this, ref floorvertices);
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surfaceentry.floorvertices = floorvertices;
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surfaceentry.floortexture = longfloortexname;
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if(surfaceentry.ceilvertices == null)
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surfaceentry.ceilvertices = floorvertices;
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SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, true, false);
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flatvertices.CopyTo(updateinfo.floorvertices, 0);
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General.Plugins.OnSectorFloorSurfaceUpdate(this, ref updateinfo.floorvertices);
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updateinfo.floortexture = longfloortexname;
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// Update entry
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surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
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General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
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General.Map.CRenderer2D.Surfaces.UnlockBuffers();
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}
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@ -352,16 +341,13 @@ namespace CodeImp.DoomBuilder.Map
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if(flatvertices == null) return;
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// Create ceiling vertices
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FlatVertex[] ceilvertices = new FlatVertex[flatvertices.Length];
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flatvertices.CopyTo(ceilvertices, 0);
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General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref ceilvertices);
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surfaceentry.ceilvertices = ceilvertices;
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surfaceentry.ceiltexture = longceiltexname;
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if(surfaceentry.floorvertices == null)
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surfaceentry.floorvertices = ceilvertices;
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SurfaceUpdate updateinfo = new SurfaceUpdate(flatvertices.Length, false, true);
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flatvertices.CopyTo(updateinfo.ceilvertices, 0);
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General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref updateinfo.ceilvertices);
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updateinfo.ceiltexture = longceiltexname;
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// Update entry
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surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
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General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentries, updateinfo);
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General.Map.CRenderer2D.Surfaces.UnlockBuffers();
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}
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49
Source/Core/Rendering/SurfaceEntryCollection.cs
Normal file
49
Source/Core/Rendering/SurfaceEntryCollection.cs
Normal file
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@ -0,0 +1,49 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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using CodeImp.DoomBuilder.Map;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using Configuration = CodeImp.DoomBuilder.IO.Configuration;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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// This contains information to update surface entries with. This may exceed the maximum number
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// of sector vertices, the surface manager will take care of splitting it up in several SurfaceEntries.
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internal class SurfaceEntryCollection : List<SurfaceEntry>
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{
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public int totalvertices = 0;
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}
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}
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@ -48,6 +48,10 @@ namespace CodeImp.DoomBuilder.Rendering
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// is a scary big number for a vertexbuffer.
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private const int MAX_VERTICES_PER_BUFFER = 30000;
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// When a sector exceeds this number of vertices, it should split up it's triangles
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// This number must be a multiple of 3.
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public const int MAX_VERTICES_PER_SECTOR = 6000;
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#endregion
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#region ================== Variables
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@ -220,10 +224,19 @@ namespace CodeImp.DoomBuilder.Rendering
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{
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if(s.Triangles != null)
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{
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// We count the number of sectors that have specific number of vertices
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if(!sectorverts.ContainsKey(s.Triangles.Vertices.Count))
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sectorverts.Add(s.Triangles.Vertices.Count, 0);
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sectorverts[s.Triangles.Vertices.Count]++;
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int numvertices = s.Triangles.Vertices.Count;
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while(numvertices > 0)
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{
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// Determine for how many vertices in this entry
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int vertsinentry = (numvertices > MAX_VERTICES_PER_SECTOR) ? MAX_VERTICES_PER_SECTOR : numvertices;
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// We count the number of sectors that have specific number of vertices
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if(!sectorverts.ContainsKey(vertsinentry))
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sectorverts.Add(vertsinentry, 0);
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sectorverts[vertsinentry]++;
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numvertices -= vertsinentry;
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}
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}
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}
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}
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// This adds or updates sector geometry into a buffer.
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// Always specify the entry when a previous entry was already given for that sector!
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// Sector must set the floorvertices and ceilvertices members on the entry.
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// Returns the new surface entry for the stored geometry, floorvertices and ceilvertices will be preserved.
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public SurfaceEntry UpdateSurfaces(SurfaceEntry entry)
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// Modiies the list of SurfaceEntries with the new surface entry for the stored geometry.
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public void UpdateSurfaces(SurfaceEntryCollection entries, SurfaceUpdate update)
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{
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if(entry.floorvertices.Length != entry.ceilvertices.Length)
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General.Fail("Floor vertices has different length from ceiling vertices!");
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int numvertices = entry.floorvertices.Length;
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// Free entry when number of vertices have changed
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if((entry.numvertices != numvertices) && (entry.numvertices != -1))
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FreeSurfaces(entry);
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// Check if we can render this at all
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if(numvertices > 0)
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// Free entries when number of vertices has changed
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if((entries.Count > 0) && (entries.totalvertices != update.numvertices))
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{
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SurfaceBufferSet set = GetSet(numvertices);
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FreeSurfaces(entries);
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entries.Clear();
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}
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if((entries.Count == 0) && (update.numvertices > 0))
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{
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#if DEBUG
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if((update.floorvertices == null) || (update.ceilvertices == null))
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General.Fail("We need both floor and ceiling vertices when the number of vertices changes!");
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#endif
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// If we have no entries yet, we have to make them now
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int vertsremaining = update.numvertices;
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while(vertsremaining > 0)
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{
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// Determine for how many vertices in this entry
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int vertsinentry = (vertsremaining > MAX_VERTICES_PER_SECTOR) ? MAX_VERTICES_PER_SECTOR : vertsremaining;
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// Lookup the set that holds entries for this number of vertices
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SurfaceBufferSet set = GetSet(vertsinentry);
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// Make sure we can get a new entry in this set
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EnsureFreeBufferSpace(set, 1);
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// Get a new entry in this set
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SurfaceEntry e = set.holes[set.holes.Count - 1];
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set.holes.RemoveAt(set.holes.Count - 1);
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set.entries.Add(e);
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// Fill the entry data
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e.floorvertices = new FlatVertex[vertsinentry];
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e.ceilvertices = new FlatVertex[vertsinentry];
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Array.Copy(update.floorvertices, update.numvertices - vertsremaining, e.floorvertices, 0, vertsinentry);
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Array.Copy(update.ceilvertices, update.numvertices - vertsremaining, e.ceilvertices, 0, vertsinentry);
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e.floortexture = update.floortexture;
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e.ceiltexture = update.ceiltexture;
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entries.Add(e);
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vertsremaining -= vertsinentry;
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}
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}
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else
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{
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// We re-use the same entries, just copy over the updated data
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int vertsremaining = update.numvertices;
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foreach(SurfaceEntry e in entries)
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{
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if(update.floorvertices != null)
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{
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Array.Copy(update.floorvertices, update.numvertices - vertsremaining, e.floorvertices, 0, e.numvertices);
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e.floortexture = update.floortexture;
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}
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if(update.ceilvertices != null)
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{
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Array.Copy(update.ceilvertices, update.numvertices - vertsremaining, e.ceilvertices, 0, e.numvertices);
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e.ceiltexture = update.ceiltexture;
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}
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vertsremaining -= e.numvertices;
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}
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}
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entries.totalvertices = update.numvertices;
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// Time to update or create the buffers
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foreach(SurfaceEntry e in entries)
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{
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SurfaceBufferSet set = GetSet(e.numvertices);
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// Update bounding box
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entry.UpdateBBox();
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// Check if we need a new entry
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if(entry.numvertices == -1)
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{
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EnsureFreeBufferSpace(set, 1);
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SurfaceEntry nentry = set.holes[set.holes.Count - 1];
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set.holes.RemoveAt(set.holes.Count - 1);
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nentry.ceilvertices = entry.ceilvertices;
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nentry.floorvertices = entry.floorvertices;
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nentry.floortexture = entry.floortexture;
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nentry.ceiltexture = entry.ceiltexture;
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nentry.bbox = entry.bbox;
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set.entries.Add(nentry);
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entry = nentry;
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}
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e.UpdateBBox();
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if(!resourcesunloaded)
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{
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// Lock the buffer
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DataStream bstream;
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VertexBuffer vb = set.buffers[entry.bufferindex];
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VertexBuffer vb = set.buffers[e.bufferindex];
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if(vb.Tag == null)
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{
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// Note: DirectX warns me that I am not using LockFlags.Discard or LockFlags.NoOverwrite here,
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// but we don't care (we don't have much of a choice since we want to update our data)
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bstream = vb.Lock(0, set.buffersizes[entry.bufferindex] * FlatVertex.Stride, LockFlags.None);
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// but we don't have much of a choice since we want to update our data and not destroy other data
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bstream = vb.Lock(0, set.buffersizes[e.bufferindex] * FlatVertex.Stride, LockFlags.None);
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vb.Tag = bstream;
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lockedbuffers.Add(vb);
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}
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@ -441,27 +496,28 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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// Write the vertices to buffer
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bstream.Seek(entry.vertexoffset * FlatVertex.Stride, SeekOrigin.Begin);
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bstream.WriteRange(entry.floorvertices);
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bstream.WriteRange(entry.ceilvertices);
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bstream.Seek(e.vertexoffset * FlatVertex.Stride, SeekOrigin.Begin);
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bstream.WriteRange(e.floorvertices);
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bstream.WriteRange(e.ceilvertices);
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}
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}
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return entry;
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}
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// This frees the given surface entry
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public void FreeSurfaces(SurfaceEntry entry)
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public void FreeSurfaces(SurfaceEntryCollection entries)
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{
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if((entry.numvertices > 0) && (entry.bufferindex > -1))
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foreach(SurfaceEntry e in entries)
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{
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SurfaceBufferSet set = sets[entry.numvertices];
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set.entries.Remove(entry);
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SurfaceEntry newentry = new SurfaceEntry(entry);
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set.holes.Add(newentry);
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if((e.numvertices > 0) && (e.bufferindex > -1))
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{
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SurfaceBufferSet set = sets[e.numvertices];
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set.entries.Remove(e);
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SurfaceEntry newentry = new SurfaceEntry(e);
|
||||
set.holes.Add(newentry);
|
||||
}
|
||||
e.numvertices = -1;
|
||||
e.bufferindex = -1;
|
||||
}
|
||||
entry.numvertices = -1;
|
||||
entry.bufferindex = -1;
|
||||
}
|
||||
|
||||
// This unlocks the locked buffers
|
||||
|
|
77
Source/Core/Rendering/SurfaceUpdate.cs
Normal file
77
Source/Core/Rendering/SurfaceUpdate.cs
Normal file
|
@ -0,0 +1,77 @@
|
|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Drawing;
|
||||
using System.ComponentModel;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using SlimDX.Direct3D9;
|
||||
using SlimDX;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using System.Drawing.Imaging;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
|
||||
using Configuration = CodeImp.DoomBuilder.IO.Configuration;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Rendering
|
||||
{
|
||||
// This contains information to update surface entries with. This may exceed the maximum number
|
||||
// of sector vertices, the surface manager will take care of splitting it up in several SurfaceEntries.
|
||||
internal class SurfaceUpdate
|
||||
{
|
||||
public int numvertices;
|
||||
|
||||
// Sector geometry (local copy used to quickly refill buffers)
|
||||
// The sector must set these!
|
||||
public FlatVertex[] floorvertices;
|
||||
public FlatVertex[] ceilvertices;
|
||||
|
||||
// Sector images
|
||||
// The sector must set these!
|
||||
public long floortexture;
|
||||
public long ceiltexture;
|
||||
|
||||
// Constructor
|
||||
internal SurfaceUpdate(int numvertices, bool updatefloor, bool updateceiling)
|
||||
{
|
||||
this.numvertices = numvertices;
|
||||
this.floortexture = 0;
|
||||
this.ceiltexture = 0;
|
||||
|
||||
if(updatefloor)
|
||||
this.floorvertices = new FlatVertex[numvertices];
|
||||
else
|
||||
this.floorvertices = null;
|
||||
|
||||
if(updateceiling)
|
||||
this.ceilvertices = new FlatVertex[numvertices];
|
||||
else
|
||||
this.ceilvertices = null;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue