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Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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@ -1462,7 +1462,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Things are automatically selected on creation
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foreach (Thing t in General.Map.Map.GetSelectedThings(true))
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CreateVisualThing(t);
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allthings[t] = CreateVisualThing(t);
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// For linedefs it's a bit more complicated...
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foreach (Linedef ld in General.Map.Map.GetSelectedLinedefs(true))
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