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More fixes to PK3/Directory patch and texture search logic.
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
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88e5e790e7
commit
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5 changed files with 90 additions and 33 deletions
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@ -54,8 +54,8 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Properties
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protected readonly string[] PatchLocations = { PATCHES_DIR, TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
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protected readonly string[] TextureLocations = { TEXTURES_DIR, PATCHES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for textures in this order
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protected readonly string[] PatchLocations = { TEXTURES_DIR, PATCHES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
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protected readonly string[] TextureLocations = { TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, PATCHES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for textures in this order
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#endregion
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@ -268,10 +268,21 @@ namespace CodeImp.DoomBuilder.Data
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// Error when suspended
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if (issuspended) throw new Exception("Data reader is suspended");
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// Find in directories ZDoom expects them to be
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foreach (string loc in PatchLocations)
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if (General.Map.Config.MixTexturesFlats)
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{
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string path = Path.Combine(loc, Path.GetDirectoryName(pname));
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// Find in directories ZDoom expects them to be
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foreach (string loc in PatchLocations)
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{
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string path = Path.Combine(loc, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if (!string.IsNullOrEmpty(filename) && FileExists(filename))
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return filename;
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}
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}
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else
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{
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// Find in patches directory
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string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if (!string.IsNullOrEmpty(filename) && FileExists(filename))
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return filename;
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