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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
Game Configurations: added "Custom Ambient Sound (no gravity)":14067, added a couple of missing parameters to other sound-related things.
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0cfb0207fb
commit
7a9e01c098
6 changed files with 88 additions and 75 deletions
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@ -712,6 +712,16 @@ enums
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315 = "315: 9 Seconds";
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350 = "350: 10 Seconds";
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}
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sound_volume
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{
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0 = "Default";
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10 = "10%";
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25 = "25%";
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50 = "50%";
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75 = "75%";
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100 = "100%";
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}
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}
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enums_doom
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@ -75,10 +75,15 @@ zdoom
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1409 = "Sound Sequence 9";
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1411
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{
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title = "Sound Sequence args[0]";
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title = "Sector Sound Sequence Override";
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arg0
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{
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title = "Sound sequence index";
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type = 11;
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enum
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{
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255 = "Default";
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}
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}
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}
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14001 = "Ambient Sound 01";
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@ -147,19 +152,67 @@ zdoom
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14064 = "Ambient Sound 64";
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14065
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{
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title = "Ambient Sound args[0]";
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title = "Custom Ambient Sound";
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arg0
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{
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title = "Ambient sound index";
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}
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arg1
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{
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title = "Volume";
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type = 11;
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enum = "sound_volume";
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}
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arg2
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{
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title = "Min. fading distance";
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}
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arg3
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{
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title = "Max. heard distance";
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}
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arg4
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{
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title = "Scale multiplier";
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}
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}
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14066
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{
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title = "Ambient Sound Sequence args[0]";
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title = "Sound Sequence";
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arg0
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{
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title = "Sound sequence index";
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}
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arg1
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{
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title = "Choice";
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}
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}
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14067
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{
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title = "Custom Ambient Sound (no gravity)";
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arg0
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{
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title = "Ambient sound index";
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}
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arg1
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{
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title = "Volume";
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type = 11;
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enum = "sound_volume";
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}
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arg2
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{
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title = "Min. fading distance";
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}
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arg3
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{
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title = "Max. heard distance";
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}
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arg4
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{
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title = "Scale multiplier";
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}
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}
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14101 = "Music Changer 01";
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14102 = "Music Changer 02";
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@ -227,7 +280,7 @@ zdoom
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14164 = "Music Changer 64";
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14165
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{
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title = "Music Changer args[0]";
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title = "Custom Music Changer";
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arg0
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{
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title = "MUSINFO track index";
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@ -404,6 +457,11 @@ zdoom
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}
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}
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}
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9083
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{
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title = "Eternity Skybox Viewpoint";
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sprite = "internal:SkyboxViewpoint";
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}
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9074
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{
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title = "Actor Mover";
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@ -411,6 +469,7 @@ zdoom
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arg0
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{
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title = "Interp. Point Tag";
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type = 14;
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}
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arg1
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{
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@ -454,6 +513,7 @@ zdoom
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arg3
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{
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title = "Next Point Tag";
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type = 14;
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}
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arg4
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{
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@ -471,6 +531,7 @@ zdoom
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arg0
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{
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title = "Interp. Point Tag";
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type = 14;
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}
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arg1
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{
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@ -502,6 +563,7 @@ zdoom
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arg0
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{
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title = "Interp. Point Tag";
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type = 14;
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}
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arg1
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{
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@ -127,27 +127,11 @@ namespace CodeImp.DoomBuilder.Data
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try
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{
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if (General.Map.Config.MixTexturesFlats)
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{
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//mxd. Find in directories ZDoom expects them to be
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string dir = Path.GetDirectoryName(pname);
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string name = Path.GetFileName(pname);
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foreach (string loc in TextureLocations)
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{
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string path = Path.Combine(loc, dir);
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string filename = FindFirstFile(path, name, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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}
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else
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{
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// Find in textures directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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// Find in textures directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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catch(Exception e)
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{
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@ -88,14 +88,6 @@ namespace CodeImp.DoomBuilder.Data
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data.Seek(0, SeekOrigin.Begin);
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DoomPictureReader picreader = new DoomPictureReader(palette);
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if(picreader.Validate(data)) return picreader;
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// Also check if data is valid for a doom flat... (mxd)
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if (General.Map.Config.MixTexturesFlats)
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{
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data.Seek(0, SeekOrigin.Begin);
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DoomFlatReader flatpicreader = new DoomFlatReader(palette);
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if(flatpicreader.Validate(data)) return flatpicreader;
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}
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break;
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case DOOMFLAT:
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@ -103,14 +95,6 @@ namespace CodeImp.DoomBuilder.Data
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data.Seek(0, SeekOrigin.Begin);
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DoomFlatReader flatreader = new DoomFlatReader(palette);
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if(flatreader.Validate(data)) return flatreader;
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// Also check if data is valid for a doom picture... (mxd)
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if (General.Map.Config.MixTexturesFlats)
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{
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data.Seek(0, SeekOrigin.Begin);
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DoomPictureReader picflatreader = new DoomPictureReader(palette);
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if(picflatreader.Validate(data)) return picflatreader;
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}
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break;
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case DOOMCOLORMAP:
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@ -158,23 +158,10 @@ namespace CodeImp.DoomBuilder.Data
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if(data != null) return data;
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}
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if(General.Map.Config.MixTexturesFlats)
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{
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//mxd. Find in directories ZDoom expects them to be
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foreach(string loc in TextureLocations)
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{
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string filename = FindFirstFile(loc, pname, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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}
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else
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{
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// Find in textures directory
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string filename = FindFirstFile(TEXTURES_DIR, pname, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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}
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// Find in textures directory
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string filename = FindFirstFile(TEXTURES_DIR, pname, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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// Nothing found
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return null;
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@ -55,8 +55,6 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Properties
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protected readonly string[] PatchLocations = { PATCHES_DIR, TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
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protected readonly string[] TextureLocations = { TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, PATCHES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for textures in this order
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protected readonly int[] TextureFormats = { ImageDataFormat.DOOMPICTURE, ImageDataFormat.DOOMFLAT, ImageDataFormat.DOOMPICTURE, ImageDataFormat.DOOMPICTURE, ImageDataFormat.DOOMPICTURE }; //mxd
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#endregion
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AddImagesToList(images, collection);
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}
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if (General.Map.Config.MixTexturesFlats)
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{
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//mxd. Load from directories ZDoom expects them to be
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for(int i = 0; i < TextureLocations.Length; i++)
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{
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collection = LoadDirectoryImages(TextureLocations[i], TextureFormats[i], true);
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AddImagesToList(images, collection);
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}
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}
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else
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{
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// Add images from flats directory
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collection = LoadDirectoryImages(FLATS_DIR, ImageDataFormat.DOOMFLAT, true);
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AddImagesToList(images, collection);
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}
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// Add images from flats directory
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collection = LoadDirectoryImages(FLATS_DIR, ImageDataFormat.DOOMFLAT, true);
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AddImagesToList(images, collection);
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// Load TEXTURES lump file
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string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
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