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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
Infinitely repeating midtextures: Handle offsets correctly
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cbf1fe14c8
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1 changed files with 31 additions and 18 deletions
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@ -228,11 +228,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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repetitions = 1;
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repetitions = 1;
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}
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}
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// First determine the visible portion of the texture
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double textop, texbottom;
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if (!RepeatIndefinitely)
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if (!RepeatIndefinitely)
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{
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{
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// First determine the visible portion of the texture
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double textop;
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// Determine top portion height
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// Determine top portion height
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if(Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag))
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if(Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag))
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textop = geobottom + tof.y + repetitions * Math.Abs(tsz.y);
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textop = geobottom + tof.y + repetitions * Math.Abs(tsz.y);
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@ -240,7 +240,21 @@ namespace CodeImp.DoomBuilder.BuilderModes
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textop = geotop + tof.y;
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textop = geotop + tof.y;
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// Calculate bottom portion height
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// Calculate bottom portion height
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double texbottom = textop - repetitions * Math.Abs(tsz.y);
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texbottom = textop - repetitions * Math.Abs(tsz.y);
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}
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else
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{
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if (Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag))
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{
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textop = geotop;
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texbottom = geobottom + tof.y;
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}
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else
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{
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textop = geotop + tof.y;
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texbottom = geobottom;
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}
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}
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// Create crop planes (we also need these for intersection testing)
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// Create crop planes (we also need these for intersection testing)
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topclipplane = new Plane(new Vector3D(0, 0, -1), textop);
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topclipplane = new Plane(new Vector3D(0, 0, -1), textop);
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@ -249,7 +263,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Crop polygon by these heights
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// Crop polygon by these heights
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CropPoly(ref poly, topclipplane, true);
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CropPoly(ref poly, topclipplane, true);
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CropPoly(ref poly, bottomclipplane, true);
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CropPoly(ref poly, bottomclipplane, true);
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}
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//mxd. In(G)ZDoom, middle sidedef parts are not clipped by extrafloors of any type...
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//mxd. In(G)ZDoom, middle sidedef parts are not clipped by extrafloors of any type...
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List<WallPolygon> polygons = new List<WallPolygon> { poly };
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List<WallPolygon> polygons = new List<WallPolygon> { poly };
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@ -294,13 +307,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This performs a fast test in object picking
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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{
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{
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if(!RepeatIndefinitely)
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//if(!RepeatIndefinitely)
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{
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//{
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// When the texture is not repeated indefinitely, leave when outside crop planes
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// When the texture is not repeated indefinitely, leave when outside crop planes
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if((pickintersect.z < bottomclipplane.GetZ(pickintersect)) ||
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if((pickintersect.z < bottomclipplane.GetZ(pickintersect)) ||
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(pickintersect.z > topclipplane.GetZ(pickintersect)))
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(pickintersect.z > topclipplane.GetZ(pickintersect)))
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return false;
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return false;
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}
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//}
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return base.PickFastReject(from, to, dir);
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return base.PickFastReject(from, to, dir);
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}
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}
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@ -328,7 +341,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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% imageWidth);
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% imageWidth);
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int oy;
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int oy;
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if (RepeatIndefinitely)
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/*if (RepeatIndefinitely)
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{
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{
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bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag);
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bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag);
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double zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
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double zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
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@ -337,10 +350,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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% imageHeight);
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% imageHeight);
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}
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}
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else
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else
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{
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{*/
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double zoffset = bottomclipplane.GetZ(pickintersect);
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double zoffset = bottomclipplane.GetZ(pickintersect);
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oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % imageHeight);
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oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % imageHeight);
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}
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//}
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// Make sure offsets are inside of texture dimensions...
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// Make sure offsets are inside of texture dimensions...
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if (ox < 0) ox += imageWidth;
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if (ox < 0) ox += imageWidth;
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