mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
Fixed, Visual mode: in some cases "Raise Floor/Ceiling to adjacent sector" was not working properly when used on things.
This commit is contained in:
parent
e687642cca
commit
666b3486e9
1 changed files with 1 additions and 1 deletions
|
@ -2172,7 +2172,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
else
|
||||
{
|
||||
vt.OnMove(new Vector3D(vt.Thing.Position, vt.Thing.Sector.CeilHeight - vt.Info.Height));
|
||||
vt.OnMove(new Vector3D(vt.Thing.Position, vt.Thing.Sector.CeilHeight - vt.Thing.Sector.FloorHeight - vt.Info.Height));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue