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Apparently VertexDecimals affects every single numeric field, so revert its change
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parent
0f874f4da7
commit
63bb82a1d7
2 changed files with 4 additions and 4 deletions
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@ -67,8 +67,8 @@ namespace CodeImp.DoomBuilder.IO
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public override int MaxThings { get { return int.MaxValue; } }
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public override int MaxThings { get { return int.MaxValue; } }
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public override int MinTextureOffset { get { return int.MinValue; } }
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public override int MinTextureOffset { get { return int.MinValue; } }
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public override int MaxTextureOffset { get { return int.MaxValue; } }
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public override int MaxTextureOffset { get { return int.MaxValue; } }
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public override int VertexDecimals { get { return 0; } } // SRB2 only has integer coordinates for the time being
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public override int VertexDecimals { get { return 5; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
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public override string DecimalsFormat { get { return "0"; } } // SRB2 only has integer coordinates for the time being
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public override string DecimalsFormat { get { return "0.00000"; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
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public override bool HasLinedefTag { get { return true; } }
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public override bool HasLinedefTag { get { return true; } }
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public override bool HasThingTag { get { return true; } }
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public override bool HasThingTag { get { return true; } }
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public override bool HasThingAction { get { return true; } }
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public override bool HasThingAction { get { return true; } }
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@ -441,7 +441,7 @@
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//
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//
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// posX
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// posX
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//
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//
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this.posX.AllowDecimal = true;
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this.posX.AllowDecimal = false; // SRB2 doesn't support decimal positions (yet?)
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this.posX.AllowExpressions = true;
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this.posX.AllowExpressions = true;
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this.posX.AllowNegative = true;
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this.posX.AllowNegative = true;
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this.posX.AllowRelative = true;
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this.posX.AllowRelative = true;
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@ -460,7 +460,7 @@
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//
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//
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// posY
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// posY
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//
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//
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this.posY.AllowDecimal = true;
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this.posY.AllowDecimal = false; // SRB2 doesn't support decimal positions (yet?)
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this.posY.AllowExpressions = true;
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this.posY.AllowExpressions = true;
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this.posY.AllowNegative = true;
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this.posY.AllowNegative = true;
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this.posY.AllowRelative = true;
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this.posY.AllowRelative = true;
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