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Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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1 changed files with 6 additions and 0 deletions
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@ -1007,6 +1007,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.IsChanged = true;
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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General.Map.Map.Update();
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// Create the blockmap
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CreateBlockmap();
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// Invoke a new mousemove so that the highlighted item updates
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// Invoke a new mousemove so that the highlighted item updates
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MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
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MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
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OnMouseMove(e);
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OnMouseMove(e);
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@ -1086,6 +1089,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.Map.Update();
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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General.Map.IsChanged = true;
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// Create the blockmap
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CreateBlockmap();
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// Invoke a new mousemove so that the highlighted item updates
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// Invoke a new mousemove so that the highlighted item updates
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MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
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MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
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OnMouseMove(e);
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OnMouseMove(e);
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