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9 changed files with 307 additions and 13 deletions
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Resources/Icons/CeilingAlign.png
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Resources/Icons/CeilingAlign.png
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Resources/Icons/FloorAlign.png
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Resources/Icons/FloorAlign.png
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103
Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs
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103
Source/Plugins/GZDoomEditing/ClassicModes/CeilingAlignMode.cs
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@ -0,0 +1,103 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.GZDoomEditing
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{
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[EditMode(DisplayName = "Ceiling Align Mode",
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SwitchAction = "ceilingalignmode",
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ButtonImage = "CeilingAlign.png",
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ButtonOrder = int.MinValue + 211,
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ButtonGroup = "000_editing",
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Volatile = true)]
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public class CeilingAlignMode : FlatAlignMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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public override string XScaleName { get { return "xscaleceiling"; } }
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public override string YScaleName { get { return "yscaleceiling"; } }
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public override string XOffsetName { get { return "xpanningceiling"; } }
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public override string YOffsetName { get { return "ypanningceiling"; } }
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public override string RotationName { get { return "rotationceiling"; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public CeilingAlignMode()
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{
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}
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#endregion
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#region ================== Methods
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// Get the texture data to align
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protected override ImageData GetTexture(Sector editsector)
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{
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return General.Map.Data.GetFlatImage(editsector.LongCeilTexture);
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}
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#endregion
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#region ================== Events
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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}
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#endregion
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}
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}
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@ -24,6 +24,7 @@ using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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@ -37,14 +38,7 @@ using CodeImp.DoomBuilder.Actions;
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namespace CodeImp.DoomBuilder.GZDoomEditing
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{
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[EditMode(DisplayName = "Flat Align Mode",
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SwitchAction = "flatalignmode",
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ButtonImage = "VisualModeZ.png",
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ButtonOrder = int.MinValue + 210,
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ButtonGroup = "000_editing",
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Volatile = true)]
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public class FlatAlignMode : BaseClassicMode
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public abstract class FlatAlignMode : BaseClassicMode
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{
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#region ================== Constants
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@ -53,13 +47,29 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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#region ================== Variables
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private ICollection<Sector> selection;
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protected Sector editsector;
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private ImageData texture;
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private Vector2D texturegraboffset;
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private float rotation;
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private Vector2D scale;
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private Vector2D offset;
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#endregion
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#region ================== Properties
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public abstract string XScaleName { get; }
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public abstract string YScaleName { get; }
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public abstract string XOffsetName { get; }
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public abstract string YOffsetName { get; }
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public abstract string RotationName { get; }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public FlatAlignMode()
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protected FlatAlignMode()
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{
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}
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@ -67,6 +77,26 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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#region ================== Methods
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protected abstract ImageData GetTexture(Sector editsector);
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// Transforms p from Texture space into World space
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protected Vector2D TexToWorld(Vector2D p)
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{
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p /= scale;
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p -= offset;
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p = p.GetRotated(-rotation);
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return p;
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}
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// Transforms p from World space into Texture space
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protected Vector2D WorldToTex(Vector2D p)
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{
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p = p.GetRotated(rotation);
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p += offset;
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p *= scale;
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return p;
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}
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#endregion
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#region ================== Events
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General.Interface.MessageBeep(MessageBeepType.Default);
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General.Interface.DisplayStatus(StatusType.Info, "A selected sector is required for this action.");
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General.Editing.CancelMode();
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return;
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}
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editsector = General.GetByIndex(selection, 0);
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// Get the texture
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texture = GetTexture(editsector);
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if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
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(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded)
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{
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General.Interface.MessageBeep(MessageBeepType.Default);
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General.Interface.DisplayStatus(StatusType.Info, "The selected sector must have a loaded texture to align.");
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General.Editing.CancelMode();
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return;
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}
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// Find the nearest texture corner
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// Cache the transformation values
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rotation = Angle2D.DegToRad(editsector.Fields.GetValue(RotationName, 0.0f));
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scale.x = editsector.Fields.GetValue(XScaleName, 1.0f);
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scale.y = editsector.Fields.GetValue(YScaleName, 1.0f);
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offset.x = editsector.Fields.GetValue(XOffsetName, 0.0f);
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offset.y = -editsector.Fields.GetValue(YOffsetName, 0.0f);
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// We want the texture corner nearest to the center of the sector
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Vector2D fp;
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fp.x = (editsector.BBox.Left + editsector.BBox.Right) / 2;
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fp.y = (editsector.BBox.Top + editsector.BBox.Bottom) / 2;
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// Transform the point into texture space
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fp = WorldToTex(fp);
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// Snap to the nearest left-top corner
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fp.x = (float)Math.Round(fp.x / texture.ScaledWidth) * texture.ScaledWidth;
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fp.y = (float)Math.Round(fp.y / texture.ScaledHeight) * texture.ScaledHeight;
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texturegraboffset = fp;
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// Transorm the point into world space
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// fp = fp.GetRotated(rotation);
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// fp = (fp / scale) + offset;
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}
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// Mode disengages
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@ -153,6 +217,13 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Render overlay
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if(renderer.StartOverlay(true))
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{
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Vector2D rightpoint = texturegraboffset + new Vector2D(texture.ScaledWidth, 0f);
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Vector2D p1world = TexToWorld(texturegraboffset);
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Vector2D p2world = TexToWorld(rightpoint);
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renderer.RenderLine(p1world, p2world, 1f, General.Colors.Highlight, true);
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renderer.Finish();
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}
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103
Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs
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103
Source/Plugins/GZDoomEditing/ClassicModes/FloorAlignMode.cs
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.GZDoomEditing
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{
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[EditMode(DisplayName = "Floor Align Mode",
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SwitchAction = "flooralignmode",
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ButtonImage = "FloorAlign.png",
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ButtonOrder = int.MinValue + 210,
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ButtonGroup = "000_editing",
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Volatile = true)]
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public class FloorAlignMode : FlatAlignMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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public override string XScaleName { get { return "xscalefloor"; } }
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public override string YScaleName { get { return "yscalefloor"; } }
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public override string XOffsetName { get { return "xpanningfloor"; } }
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public override string YOffsetName { get { return "ypanningfloor"; } }
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public override string RotationName { get { return "rotationfloor"; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public FloorAlignMode()
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{
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}
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#endregion
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#region ================== Methods
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// Get the texture data to align
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protected override ImageData GetTexture(Sector editsector)
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{
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return General.Map.Data.GetFlatImage(editsector.LongFloorTexture);
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}
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#endregion
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#region ================== Events
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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}
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#endregion
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}
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}
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@ -42,7 +42,9 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClassicModes\BaseClassicMode.cs" />
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<Compile Include="ClassicModes\CeilingAlignMode.cs" />
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<Compile Include="ClassicModes\FlatAlignMode.cs" />
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<Compile Include="ClassicModes\FloorAlignMode.cs" />
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<Compile Include="General\BuilderPlug.cs" />
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<Compile Include="General\CopyStructures.cs" />
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<Compile Include="General\UndoGroup.cs" />
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\CeilingAlign.png" />
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<EmbeddedResource Include="Resources\FloorAlign.png" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -12,13 +12,24 @@ gzdoomvisualmode
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allowscroll = true;
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}
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flatalignmode
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flooralignmode
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{
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title = "Flat Align Mode";
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title = "Floor Align Mode";
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category = "modes";
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description = "Switches to the (G)ZDoom Flat Align mode.";
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description = "Switches to the (G)ZDoom Floor Align mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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ceilingalignmode
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{
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title = "Ceiling Align Mode";
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category = "modes";
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description = "Switches to the (G)ZDoom Ceiling Align mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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BIN
Source/Plugins/GZDoomEditing/Resources/CeilingAlign.png
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BIN
Source/Plugins/GZDoomEditing/Resources/CeilingAlign.png
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After Width: | Height: | Size: 579 B |
BIN
Source/Plugins/GZDoomEditing/Resources/FloorAlign.png
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BIN
Source/Plugins/GZDoomEditing/Resources/FloorAlign.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 583 B |
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