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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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22df516e11
commit
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7 changed files with 26 additions and 7 deletions
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@ -58,6 +58,8 @@ namespace CodeImp.DoomBuilder.Data
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protected bool ismasked; //mxd. If true, has pixels with zero alpha
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protected bool hasLongName; //mxd. Texture name is longer than DataManager.CLASIC_IMAGE_NAME_LENGTH
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protected bool hasPatchWithSameName; //mxd
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protected int namewidth; // biwa
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protected int shortnamewidth; // biwa
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//mxd. Hashing
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private static int hashcounter;
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@ -123,6 +125,8 @@ namespace CodeImp.DoomBuilder.Data
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public virtual float ScaledHeight { get { return (float)Math.Round(height * scale.y); } }
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public virtual Vector2D Scale { get { return scale; } }
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public bool WorldPanning { get { return worldpanning; } }
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public int NameWidth { get { return namewidth; } } // biwa
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public int ShortNameWidth { get { return shortnamewidth; } } // biwa
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#endregion
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@ -206,6 +210,8 @@ namespace CodeImp.DoomBuilder.Data
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this.virtualname = name; //mxd
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this.displayname = name; //mxd
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this.longname = Lump.MakeLongName(name); //mxd
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ComputeNamesWidth(); // biwa
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}
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// This unloads the image
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@ -219,6 +225,15 @@ namespace CodeImp.DoomBuilder.Data
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}
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}
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// biwa. Computing the widths in the constructor of ImageBrowserItem accumulates to taking forever when loading many images,
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// like when showing the texture browser of huge texture sets like OTEX
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internal void ComputeNamesWidth()
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{
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//mxd. Calculate names width
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namewidth = (int)Math.Ceiling(General.Interface.MeasureString(name, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width) + 6;
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shortnamewidth = (int)Math.Ceiling(General.Interface.MeasureString(shortname, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width) + 6;
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}
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// This returns the bitmap image
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public Bitmap GetBitmap()
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{
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