Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.

Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
This commit is contained in:
MaxED 2012-10-08 13:07:56 +00:00
parent ca9c464526
commit 4632fdbe99
15 changed files with 49 additions and 21 deletions

View file

@ -613,8 +613,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
renderer.SetFogMode(true);
// Set target for highlighting
if(BuilderPlug.Me.UseHighlight)
renderer.SetHighlightedObject(target.picked);
renderer.ShowSelection = BuilderPlug.Me.UseHighlight; //mxd
if (BuilderPlug.Me.UseHighlight)
renderer.SetHighlightedObject(target.picked);
// Begin with geometry
renderer.StartGeometry();