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Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
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15 changed files with 49 additions and 21 deletions
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@ -613,8 +613,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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renderer.SetFogMode(true);
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// Set target for highlighting
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if(BuilderPlug.Me.UseHighlight)
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renderer.SetHighlightedObject(target.picked);
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renderer.ShowSelection = BuilderPlug.Me.UseHighlight; //mxd
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if (BuilderPlug.Me.UseHighlight)
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renderer.SetHighlightedObject(target.picked);
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// Begin with geometry
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renderer.StartGeometry();
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