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Added, Classic modes: thing sprites are now angle-dependent.
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a06f44ce19
commit
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8 changed files with 444 additions and 191 deletions
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@ -377,14 +377,14 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Sprites
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// This loads the textures
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// This loads the sprites
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public override IEnumerable<ImageData> LoadSprites(Dictionary<string, TexturesParser> cachedparsers)
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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List<ImageData> imgset = new List<ImageData>();
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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List<ImageData> imgset = new List<ImageData>();
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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@ -421,7 +421,32 @@ namespace CodeImp.DoomBuilder.Data
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return new List<ImageData>(images.Values);
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}
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//mxd. Returns all sprites, which name starts with given string
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public override HashSet<string> GetSpriteNames(string startswith)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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HashSet<string> result = new HashSet<string>();
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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result.UnionWith(wads[i].GetSpriteNames(startswith));
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}
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// Load from out own files
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string[] files = GetAllFilesWhichTitleStartsWith(SPRITES_DIR, startswith, true);
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foreach(string file in files)
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{
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result.Add(Path.GetFileNameWithoutExtension(file).ToUpperInvariant());
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}
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return result;
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}
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#endregion
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#region ================== Colormaps
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@ -429,12 +454,12 @@ namespace CodeImp.DoomBuilder.Data
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// This loads the textures
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public override ICollection<ImageData> LoadColormaps()
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{
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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Dictionary<long, ImageData> images = new Dictionary<long, ImageData>();
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ICollection<ImageData> collection;
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// Load from wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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@ -448,8 +473,7 @@ namespace CodeImp.DoomBuilder.Data
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AddImagesToList(images, collection);
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// Add images to the container-specific texture set
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foreach(ImageData img in images.Values)
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textureset.AddFlat(img);
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foreach(ImageData img in images.Values) textureset.AddFlat(img);
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return new List<ImageData>(images.Values);
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}
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