Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.

Maintenance: removed a ton of redundant stuff.
This commit is contained in:
MaxED 2014-02-21 14:42:12 +00:00
parent d9e53f2899
commit 3e5f85dc8f
215 changed files with 608 additions and 943 deletions

View file

@ -98,7 +98,7 @@ namespace CodeImp.DoomBuilder.Data
private float loadfinishtime;
// Disposing
private bool isdisposed = false;
private bool isdisposed;
#endregion
@ -1513,7 +1513,7 @@ namespace CodeImp.DoomBuilder.Data
// Go for all things
foreach(ThingTypeInfo ti in thingtypes.Values) {
// Valid sprite name?
string sprite = string.Empty;
string sprite;
if(ti.Sprite.Length == 0 || ti.Sprite.Length > 8) {
if(ti.Actor == null) continue;