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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
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215 changed files with 608 additions and 943 deletions
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@ -98,7 +98,7 @@ namespace CodeImp.DoomBuilder.Data
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private float loadfinishtime;
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// Disposing
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private bool isdisposed = false;
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private bool isdisposed;
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#endregion
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@ -1513,7 +1513,7 @@ namespace CodeImp.DoomBuilder.Data
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// Go for all things
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foreach(ThingTypeInfo ti in thingtypes.Values) {
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// Valid sprite name?
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string sprite = string.Empty;
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string sprite;
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if(ti.Sprite.Length == 0 || ti.Sprite.Length > 8) {
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if(ti.Actor == null) continue;
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