Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.

Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
This commit is contained in:
MaxED 2016-06-03 20:22:07 +00:00
parent 3bef7dbf72
commit 3d2d9e21ef
17 changed files with 111 additions and 96 deletions

View file

@ -2151,12 +2151,12 @@ namespace CodeImp.DoomBuilder
// Try getting exception details...
try
{
Exception ex = (Exception) e.ExceptionObject;
exceptionmsg = "Fatal Non-UI error occurred: " + ex.Message + "\n\nStack Trace:\n" + ex.StackTrace;
Exception ex = (Exception)e.ExceptionObject;
exceptionmsg = "Fatal Non-UI error:\n" + ex.Message + "\n\nStack Trace:\n" + ex.StackTrace;
}
catch(Exception exc)
{
exceptionmsg = "Failed to get initial exception details: " + exc.Message + "\n\nStack Trace:\n" + exc.StackTrace;
exceptionmsg = "Failed to get initial exception details:\n" + exc.Message + "\n\nStack Trace:\n" + exc.StackTrace;
}
// Try logging it...