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Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
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@ -200,7 +200,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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foreach(var fs in mds.Frames[targetsprite])
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{
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// Sanity checks
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if(fs.ModelIndex >= mds.ModelNames.Count || string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex]))
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if (!mds.ModelNames.ContainsKey(fs.ModelIndex) || string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex]))
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{
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LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefined model index " + fs.ModelIndex);
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continue;
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