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GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
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1 changed files with 2 additions and 1 deletions
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@ -33,6 +33,7 @@ linedefflags_udmf
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blockeverything = "Block everything";
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blockeverything = "Block everything";
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blockplayers = "Block players";
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blockplayers = "Block players";
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blockmonsters = "Block monsters";
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blockmonsters = "Block monsters";
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blocklandmonsters = "Block land monsters";
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blockfloaters = "Block floating monsters";
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blockfloaters = "Block floating monsters";
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blocksound = "Block sound";
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blocksound = "Block sound";
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blockprojectiles = "Block projectiles";
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blockprojectiles = "Block projectiles";
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@ -42,8 +43,8 @@ linedefflags_udmf
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jumpover = "Jump-over railing";
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jumpover = "Jump-over railing";
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clipmidtex = "Clip middle texture";
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clipmidtex = "Clip middle texture";
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wrapmidtex = "Wrap middle texture";
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wrapmidtex = "Wrap middle texture";
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midtex3d = "Walkable middle texture";
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midtex3dimpassible = "Projectile shoot-through middle texture";
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midtex3dimpassible = "Projectile shoot-through middle texture";
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midtex3d = "Walkable middle texture";
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mapped = "Initially shown on map";
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mapped = "Initially shown on map";
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secret = "Shown as 1-sided on map";
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secret = "Shown as 1-sided on map";
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dontdraw = "Not shown on map";
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dontdraw = "Not shown on map";
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