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Added some more boilerplate to MapManager.CompileLump()
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@ -1580,6 +1580,13 @@ namespace CodeImp.DoomBuilder
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ScriptConfiguration scriptconfig;
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if(config.MapLumps[lumpname].ScriptBuild)
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{
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//mxd. More boilderplate
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if(!General.CompiledScriptConfigs.ContainsKey(General.Map.Options.ScriptCompiler))
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{
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General.ShowErrorMessage("Unable to compile lump '" + lumpname + "'. Unable to find required script compiler configuration ('" + General.Map.Options.ScriptCompiler + "').", MessageBoxButtons.OK);
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return false;
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}
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scriptconfig = General.CompiledScriptConfigs[General.Map.Options.ScriptCompiler];
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}
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else
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