mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-05-31 09:01:22 +00:00
Import Wavefront .obj as Terrain mode now works in all map formats.
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from. Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504). Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) Fixed: info panel was not updated after switching to another Edit Mode.
This commit is contained in:
parent
979244a163
commit
33a35e2148
11 changed files with 145 additions and 41 deletions
|
@ -541,8 +541,6 @@ namespace CodeImp.DoomBuilder
|
|||
[STAThread]
|
||||
internal static void Main(string[] args)
|
||||
{
|
||||
Uri localpath;
|
||||
|
||||
// Determine states
|
||||
#if DEBUG
|
||||
debugbuild = true;
|
||||
|
@ -571,7 +569,7 @@ namespace CodeImp.DoomBuilder
|
|||
thisasm = Assembly.GetExecutingAssembly();
|
||||
|
||||
// Find application path
|
||||
localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase));
|
||||
Uri localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase));
|
||||
apppath = Uri.UnescapeDataString(localpath.AbsolutePath);
|
||||
|
||||
// Setup directories
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue