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codeimp 2008-10-10 17:07:10 +00:00
parent 6fe0abc6a8
commit 31cf706a96

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@ -1,3 +1,4 @@
[15:49] <SoM> if you split a linedef with a vertex, there should be an option that will align the second half of the split
[15:49] <SoM> so like, if I have a line that is 128 units long
[15:49] <SoM> and I split them in half
@ -49,3 +50,20 @@ Plugin that adds a key to toggle between 3D mode and the previous mode. Some peo
Option to only remove upper/lower textures when neither side of the line has a tag when drawing/merging.
Option to never remove any upper/lower textures when drawing/merging.
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A feature that might be definitely of use in 3D Mode: "Drag Texture Offset", means simply by holding space and moving the mouse you can drag/move a texture on it's wall.
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This is just a little idea that I had for DB2 that I think would make mapping easier... (at least for me!!)
Say for example I have just selected 12 sectors to try out a particular ceiling flat on those sectors. Then I go into 3D mode to see how that texture looks. Say if I don't like that texture, I either have to go around in 3D mode and change the flat one sector at a time, or go back into normal mode and reselect all 12 sectors and change the flat like that.
My idea was this. Once you have selected the group of sectors you wish to change, you could hit ctrl-1 and DB could "remember" that group of sectors, so that if you hit the "1" key, it would instantly reselect all 12 sectors.
It is exactly like creating a group of soldiers/tanks/guns/archers in most RTS games. Ctrl-1 creates the specified group, 1 reselects the desired units.
ctrl-2 could be a bunch of linedefs that all needed offsetting, go into 3D mode, see that they needed to be offset by a different amount, go back into lines mode, reselect the entire group and try again.
I think the ability to quickly reselect groups of lines/sectors would be a huge benefit when choosing or offsetting textures, changing ceiling/floor heights etc etc.
You could have ctrl groups in sectors, lines, vertices and even things mode.
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