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Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799
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@ -2,6 +2,18 @@
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// Generalized sector types
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gen_sectortypes
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{
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lighting
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{
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0 = "Normal";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (0.5 sec)";
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3 = "Light Blinks (1 sec)";
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8 = "Light Glows (1+ sec)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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17 = "Light Flickers (randomly)";
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}
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damage
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{
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0 = "None";
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