mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
- more functional EditSelectionMode
- linked image in about box? let's link on the website later on
This commit is contained in:
parent
43585ec158
commit
2c5ccfa81f
3 changed files with 211 additions and 47 deletions
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@ -41,10 +41,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Edit Selection",
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SwitchAction = "editselectionmode", // Action name used to switch to this mode
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ButtonDesc = "Edit Selection Mode", // Description on the button in toolbar/menu
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ButtonImage = "LinesMode.png", // Image resource name for the button
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Volatile = true,
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ButtonOrder = int.MinValue + 210)] // Position of the button (lower is more to the left)
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Volatile = true)]
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public class EditSelectionMode : ClassicMode
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{
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@ -77,6 +74,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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#region ================== Constants
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private const float GRIP_SIZE = 11.0f;
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private const float ZERO_SIZE_ADDITION = 20.0f;
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private const byte RECTANGLE_ALPHA = 60;
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private const byte EXTENSION_LINE_ALPHA = 200;
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private readonly Cursor[] RESIZE_CURSORS = { Cursors.SizeNS, Cursors.SizeNWSE, Cursors.SizeWE, Cursors.SizeNESW };
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#endregion
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@ -87,12 +87,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private EditMode basemode;
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private bool modealreadyswitching = false;
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// Highlighted vertex
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private Vertex highlighted;
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private Vector2D highlightedpos;
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// Selection
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private ICollection<Vertex> selectedvertices;
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private ICollection<Thing> selectedthings;
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private List<Vector2D> vertexpos;
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private List<Vector2D> thingpos;
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private ICollection<Vertex> unselectedvertices;
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private ICollection<Linedef> unselectedlines;
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// Modification
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private float rotation;
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@ -103,7 +108,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Modifying Modes
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private ModifyMode mode;
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private Vector2D dragposition;
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private Vector2D dragoffset;
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private Vector2D resizefilter;
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private Vector2D resizevector;
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private Vector2D edgevector;
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@ -127,6 +132,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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#region ================== Properties
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// Just keep the base mode button checked
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public override string EditModeButtonName { get { return basemode.GetType().Name; } }
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#endregion
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#region ================== Constructor / Disposer
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@ -164,7 +172,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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base.OnEngage();
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// Convert geometry selection into marked vertices
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// Convert geometry selection
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General.Map.Map.ClearAllMarks();
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General.Map.Map.MarkSelectedVertices(true, true);
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General.Map.Map.MarkSelectedThings(true, true);
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@ -179,6 +187,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Vertex v in selectedvertices) v.Selected = true;
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ICollection<Linedef> markedlines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
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foreach(Linedef l in markedlines) l.Selected = true;
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unselectedlines = General.Map.Map.LinedefsFromMarkedVertices(true, false, false);
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// Array to keep original coordinates
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vertexpos = new List<Vector2D>(selectedvertices.Count);
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@ -196,7 +205,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Vertex v in selectedvertices)
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{
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// Calculate offset and size
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// Find left-top and right-bottom
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if(v.Position.x < offset.x) offset.x = v.Position.x;
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if(v.Position.y < offset.y) offset.y = v.Position.y;
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if(v.Position.x > right.x) right.x = v.Position.x;
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@ -208,7 +217,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Thing t in selectedthings)
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{
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// Calculate offset and size
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// Find left-top and right-bottom
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if(t.Position.x < offset.x) offset.x = t.Position.x;
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if(t.Position.y < offset.y) offset.y = t.Position.y;
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if(t.Position.x > right.x) right.x = t.Position.x;
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@ -218,7 +227,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
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thingpos.Add(t.Position);
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}
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// Calculate size
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size = right - offset;
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// If the width of a dimension is zero, add a little
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if(Math.Abs(size.x) < 1.0f)
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{
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size.x += ZERO_SIZE_ADDITION;
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offset.x -= ZERO_SIZE_ADDITION / 2;
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}
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if(Math.Abs(size.y) < 1.0f)
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{
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size.y += ZERO_SIZE_ADDITION;
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offset.y -= ZERO_SIZE_ADDITION / 2;
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}
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basesize = size;
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baseoffset = offset;
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@ -267,6 +291,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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base.OnAccept();
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// Anything to do?
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if((selectedthings.Count > 0) || (selectedvertices.Count > 0))
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{
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Cursor.Current = Cursors.AppStarting;
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// Reset geometry in original position
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int index = 0;
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foreach(Vertex v in selectedvertices)
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@ -283,6 +312,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
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UpdateGeometry();
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General.Map.Map.Update(true, true);
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// Stitch geometry
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if(snaptonearest) General.Map.Map.StitchGeometry();
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Update cached values
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General.Map.Map.Update();
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// Done
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selectedvertices = new List<Vertex>();
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selectedthings = new List<Thing>();
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Cursor.Current = Cursors.Default;
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General.Map.IsChanged = true;
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}
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if(!modealreadyswitching)
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{
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// Return to original mode
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@ -319,6 +364,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if(highlighted != null) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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renderer.Finish();
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}
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@ -334,15 +380,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(renderer.StartOverlay(true))
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{
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// Rectangle
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PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA);
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renderer.RenderGeometry(cornerverts, null, true);
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renderer.RenderLine(corners[0], corners[1], 2, General.Colors.Highlight.WithAlpha(100), true);
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renderer.RenderLine(corners[1], corners[2], 2, General.Colors.Highlight.WithAlpha(100), true);
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renderer.RenderLine(corners[2], corners[3], 2, General.Colors.Highlight.WithAlpha(100), true);
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renderer.RenderLine(corners[3], corners[0], 2, General.Colors.Highlight.WithAlpha(100), true);
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renderer.RenderLine(corners[0], corners[1], 2, rectcolor, true);
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renderer.RenderLine(corners[1], corners[2], 2, rectcolor, true);
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renderer.RenderLine(corners[2], corners[3], 2, rectcolor, true);
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renderer.RenderLine(corners[3], corners[0], 2, rectcolor, true);
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// Extension line
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if(extensionline.GetLengthSq() > 0.0f)
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renderer.RenderLine(extensionline.v1, extensionline.v2, 1, General.Colors.Indication.WithAlpha(200), true);
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renderer.RenderLine(extensionline.v1, extensionline.v2, 1, General.Colors.Indication.WithAlpha(EXTENSION_LINE_ALPHA), true);
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// Grips
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for(int i = 0; i < 4; i++)
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@ -363,6 +410,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Not in a modifying mode?
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if(mode == ModifyMode.None)
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{
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// Find the nearest vertex within highlight range
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Vertex v = MapSet.NearestVertex(selectedvertices, mousemappos);
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// Highlight if not the same
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if(v != highlighted) Highlight(v);
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}
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Update();
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}
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@ -389,7 +447,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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// Drag main rectangle
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case Grip.Main:
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dragposition = mousemappos;
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// Find the original position of the highlighted vertex
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if(highlighted != null)
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{
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int index = 0;
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foreach(Vertex v in selectedvertices)
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{
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if(v == highlighted) highlightedpos = vertexpos[index];
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index++;
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}
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}
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dragoffset = mousemappos - offset;
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mode = ModifyMode.Dragging;
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break;
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@ -415,6 +485,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This is the corner that must stay in the same position
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stickcorner = 2;
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Highlight(null);
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mode = ModifyMode.Resizing;
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break;
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@ -427,6 +498,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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resizeaxis = new Line2D(corners[0], corners[0] + resizevector * basesize.x);
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resizefilter = new Vector2D(1.0f, 0.0f);
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stickcorner = 0;
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Highlight(null);
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mode = ModifyMode.Resizing;
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break;
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@ -439,6 +511,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.y);
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resizefilter = new Vector2D(0.0f, 1.0f);
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stickcorner = 0;
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Highlight(null);
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mode = ModifyMode.Resizing;
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break;
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@ -451,6 +524,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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resizeaxis = new Line2D(corners[1], corners[1] + resizevector * basesize.x);
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resizefilter = new Vector2D(1.0f, 0.0f);
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stickcorner = 1;
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Highlight(null);
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mode = ModifyMode.Resizing;
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break;
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@ -458,6 +532,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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case Grip.RotateLB:
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delta = corners[3] - center;
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rotategripangle = delta.GetAngle() - rotation;
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Highlight(null);
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mode = ModifyMode.Rotating;
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break;
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@ -465,6 +540,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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case Grip.RotateLT:
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delta = corners[0] - center;
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rotategripangle = delta.GetAngle() - rotation;
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Highlight(null);
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mode = ModifyMode.Rotating;
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break;
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@ -472,6 +548,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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case Grip.RotateRB:
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delta = corners[2] - center;
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rotategripangle = delta.GetAngle() - rotation;
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Highlight(null);
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mode = ModifyMode.Rotating;
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break;
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@ -479,6 +556,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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case Grip.RotateRT:
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delta = corners[1] - center;
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rotategripangle = delta.GetAngle() - rotation;
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Highlight(null);
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mode = ModifyMode.Rotating;
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break;
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@ -536,6 +614,29 @@ namespace CodeImp.DoomBuilder.BuilderModes
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General.Map.AcceptMode();
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}
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// This highlights a new vertex
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protected void Highlight(Vertex v)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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// Set new highlight
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highlighted = v;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
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renderer.Finish();
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renderer.Present();
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}
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}
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// This updates the selection
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private void Update()
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{
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@ -555,6 +656,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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case Grip.RotateLT:
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case Grip.RotateRB:
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case Grip.RotateRT:
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Highlight(null);
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General.Interface.SetCursor(Cursors.Cross);
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break;
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@ -571,9 +673,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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resizeangle = Math.Abs(resizeangle + Angle2D.PI / 8.000001f);
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int cursorindex = (int)Math.Floor((resizeangle / Angle2D.PI) * 4.0f) % 4;
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General.Interface.SetCursor(RESIZE_CURSORS[cursorindex]);
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Highlight(null);
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break;
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default:
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Highlight(null);
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General.Interface.SetCursor(Cursors.Default);
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break;
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}
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@ -596,9 +700,76 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Dragging
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case ModifyMode.Dragging:
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// Change offset
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offset += mousemappos - dragposition;
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dragposition = mousemappos;
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// Change offset without snapping
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offset = mousemappos - dragoffset;
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// Calculate transformed position of highlighted vertex
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Vector2D transformedpos = TransformedPoint(highlightedpos);
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// Snap to nearest vertex?
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if(snaptonearest && (highlighted != null))
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{
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float vrange = VerticesMode.VERTEX_HIGHLIGHT_RANGE / renderer.Scale;
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// Try the nearest vertex
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Vertex nv = MapSet.NearestVertexSquareRange(unselectedvertices, transformedpos, vrange);
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if(nv != null)
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{
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// Change offset to snap to target
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offset += nv.Position - transformedpos;
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dosnaptogrid = false;
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}
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else
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{
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// Find the nearest unselected line within range
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Linedef nl = MapSet.NearestLinedefRange(unselectedlines, transformedpos, LinedefsMode.LINEDEF_HIGHLIGHT_RANGE / renderer.Scale);
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if(nl != null)
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{
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// Snap to grid?
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if(dosnaptogrid)
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{
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// Get grid intersection coordinates
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List<Vector2D> coords = nl.GetGridIntersections();
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// Find nearest grid intersection
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float found_distance = float.MaxValue;
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Vector2D found_pos = new Vector2D(float.NaN, float.NaN);
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foreach(Vector2D v in coords)
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{
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Vector2D dist = transformedpos - v;
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if(dist.GetLengthSq() < found_distance)
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{
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// Found a better match
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found_distance = dist.GetLengthSq();
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found_pos = v;
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// Do not snap to grid anymore
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dosnaptogrid = false;
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}
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}
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// Found something?
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if(!float.IsNaN(found_pos.x))
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{
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// Change offset to snap to target
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offset += found_pos - transformedpos;
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}
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}
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else
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{
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// Change offset to snap onto the line
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offset += nl.NearestOnLine(transformedpos) - transformedpos;
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}
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}
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}
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}
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// Snap to grid?
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if(dosnaptogrid && (highlighted != null))
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{
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// Change offset to align to grid
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offset += General.Map.Grid.SnappedToGrid(transformedpos) - transformedpos;
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}
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// Update
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UpdateGeometry();
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@ -776,6 +947,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private void UpdateRectangleComponents()
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{
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float gripsize = GRIP_SIZE / renderer.Scale;
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PixelColor rectcolor = General.Colors.Highlight.WithAlpha(RECTANGLE_ALPHA);
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// Original (untransformed) corners
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originalcorners = new Vector2D[4];
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@ -795,7 +967,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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cornerverts[i] = new FlatVertex();
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cornerverts[i].z = 1.0f;
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cornerverts[i].c = General.Colors.Highlight.WithAlpha(100).ToInt();
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cornerverts[i].c = rectcolor.ToInt();
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}
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cornerverts[0].x = corners[0].x;
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cornerverts[0].y = corners[0].y;
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2
Source/Windows/AboutForm.Designer.cs
generated
2
Source/Windows/AboutForm.Designer.cs
generated
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@ -105,7 +105,6 @@ namespace CodeImp.DoomBuilder.Windows
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//
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// slimdxlogo
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//
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this.slimdxlogo.Cursor = System.Windows.Forms.Cursors.Hand;
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this.slimdxlogo.Image = global::CodeImp.DoomBuilder.Properties.Resources.SlimDX_small;
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this.slimdxlogo.Location = new System.Drawing.Point(10, 210);
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this.slimdxlogo.Name = "slimdxlogo";
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@ -113,7 +112,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.slimdxlogo.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.slimdxlogo.TabIndex = 7;
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this.slimdxlogo.TabStop = false;
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this.slimdxlogo.Click += new System.EventHandler(this.slimdxlogo_Click);
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//
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// AboutForm
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//
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@ -51,12 +51,6 @@ namespace CodeImp.DoomBuilder.Windows
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OpenWebsite("http://" + builderlink.Text);
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}
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// Clicking SlimDX logo
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private void slimdxlogo_Click(object sender, EventArgs e)
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{
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OpenWebsite("http://slimdx.mdxinfo.com/");
|
||||
}
|
||||
|
||||
// This opens a URL in the default browser
|
||||
private void OpenWebsite(string url)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue