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Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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parent
e62bbba9ff
commit
2b69b38e18
5 changed files with 36 additions and 36 deletions
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@ -96,7 +96,7 @@ namespace CodeImp.DoomBuilder.Windows
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checkforupdates.Checked = General.Settings.CheckForUpdates;
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toolbar_gzdoom.Checked = General.Settings.GZToolbarGZDoom;
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cbSynchCameras.Checked = General.Settings.GZSynchCameras;
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tbDynLightCount.Value = General.Clamp(General.Settings.GZMaxDynamicLights / 8, tbDynLightCount.Minimum, tbDynLightCount.Maximum);
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tbDynLightCount.Value = General.Clamp(General.Settings.GZMaxDynamicLights / 16, tbDynLightCount.Minimum, tbDynLightCount.Maximum);
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labelDynLightCount.Text = General.Settings.GZMaxDynamicLights.ToString();
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cbStretchView.Checked = General.Settings.GZStretchView;
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cbOldHighlightMode.Checked = General.Settings.GZOldHighlightMode;
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@ -402,7 +402,7 @@ namespace CodeImp.DoomBuilder.Windows
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//mxd
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General.Settings.GZSynchCameras = cbSynchCameras.Checked;
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General.Settings.GZMaxDynamicLights = tbDynLightCount.Value * 8;
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General.Settings.GZMaxDynamicLights = tbDynLightCount.Value * 16;
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General.Settings.FilterAnisotropy = D3DDevice.AF_STEPS[anisotropicfiltering.Value];
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General.Settings.AntiAliasingSamples = D3DDevice.AA_STEPS[antialiasing.Value];
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General.Settings.GZStretchView = cbStretchView.Checked;
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@ -991,7 +991,7 @@ namespace CodeImp.DoomBuilder.Windows
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//mxd
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private void tbDynLightCount_ValueChanged(object sender, EventArgs e)
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{
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labelDynLightCount.Text = (tbDynLightCount.Value * 8).ToString();
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labelDynLightCount.Text = (tbDynLightCount.Value * 16).ToString();
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}
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//mxd
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