Plane Copy effect (118) is now shown in Visual mode.

UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
This commit is contained in:
MaxED 2013-04-16 12:52:40 +00:00
parent 559d568642
commit 29d11b170e
8 changed files with 251 additions and 44 deletions

View file

@ -739,6 +739,40 @@ namespace CodeImp.DoomBuilder.BuilderModes
sd.AddEffectLineSlope(l);
}
}
// ========== Plane Copy (mxd) (see http://zdoom.org/wiki/Plane_Copy) ==========
else if(l.Action == 118)
{
//check sodding flags...
bool floorCopyToBack = false;
bool floorCopyToFront = false;
bool ceilingCopyToBack = false;
bool ceilingCopyToFront = false;
if(l.Args[4] > 0 && l.Args[4] != 3 && l.Args[4] != 12) {
floorCopyToBack = (l.Args[4] & 1) == 1;
floorCopyToFront = (l.Args[4] & 2) == 2;
ceilingCopyToBack = (l.Args[4] & 4) == 4;
ceilingCopyToFront = (l.Args[4] & 8) == 8;
}
// Copy slope to front sector
//Flags: Back floor to front sector or Back ceiling to front sector
if(l.Front != null) {
if((l.Args[0] > 0 || l.Args[1] > 0) || (floorCopyToFront && l.Args[2] > 0) || (ceilingCopyToFront && l.Args[3] > 0)) {
SectorData sd = GetSectorData(l.Front.Sector);
sd.AddEffectPlaneClopySlope(l, true);
}
}
// Copy slope to back sector
//Flags: Copy front floor to back sector or Front ceiling to back sector
if(l.Back != null) {
if((l.Args[2] > 0 || l.Args[3] > 0) || (floorCopyToBack && l.Args[0] > 0) || (ceilingCopyToBack && l.Args[1] > 0)) {
SectorData sd = GetSectorData(l.Back.Sector);
sd.AddEffectPlaneClopySlope(l, false);
}
}
}
// ========== Sector 3D floor (see http://zdoom.org/wiki/Sector_Set3dFloor) ==========
else if((l.Action == 160) && (l.Front != null))
{