mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
@ Removed the Mass Undo/Redo plugin (this functionality is now in BuilderModes)
This commit is contained in:
parent
24b275e6d3
commit
2988bfeff9
11 changed files with 0 additions and 861 deletions
|
@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Statistics", "Source\Plugin
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyPasteSectorProperties", "Source\Plugins\CopyPasteSectorProps\CopyPasteSectorProperties.csproj", "{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MassUndoRedo", "Source\Plugins\MassUndoRedo\MassUndoRedo.csproj", "{2D55F377-4582-4F86-B751-5E6876EB0003}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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@ -29,10 +27,6 @@ Global
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{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|x86.ActiveCfg = Release|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|x86.ActiveCfg = Debug|x86
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{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|x86.ActiveCfg = Release|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.ActiveCfg = Debug|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.Build.0 = Debug|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.ActiveCfg = Release|x86
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{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1,32 +0,0 @@
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//
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// This file defines which actions there are, what description they have and
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// some behaviour options. The Doom Builder core will bind to these actions
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// with delegates (function pointers) where you use the BeginAction and
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// EndAction attributes. This file must be named Actions.cfg and must be
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// included in the plugin project as "Embedded Resource".
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//
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//
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// Options:
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//
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// allowkeys: Allows the user to bind standard keys to this action.
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// allowmouse: Allows the user to bind mouse buttons to this action.
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// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will trigger regardless if Shift or Control is used.
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// repeat: BeginAction will be called for automatic key repetition.
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// default: Default key is only used when the action is loaded for the first
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// time and the default key is not used by any other action.
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//
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// allowkeys and allowmouse are true by default, the others are false by default.
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//
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showundoredowindow
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{
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title = "Show Undo/Redo Levels";
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category = "edit";
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description = "Shows the Undo/Redo levels and allows you to jump instantly to any level.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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@ -1,100 +0,0 @@
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#region ================== Copyright (c) 2009 Pascal vd Heiden
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/*
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* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.MassUndoRedo
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{
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public class BuilderPlug : Plug
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{
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#region ================== Variables
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private static BuilderPlug me;
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#endregion
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#region ================== Properties
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public static BuilderPlug Me { get { return me; } }
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public override string Name { get { return "Mass Undo/Redo Plugin"; } }
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#endregion
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#region ================== Initialize / Dispose
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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// Keep a static reference
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me = this;
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// Bind action methods
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General.Actions.BindMethods(this);
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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// Unbind action methods
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General.Actions.UnbindMethods(this);
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base.Dispose();
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}
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#endregion
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#region ================== Events
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#endregion
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#region ================== Actions
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[BeginAction("showundoredowindow")]
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public void ShowUndoRedoWindow()
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{
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UndoRedoForm form = new UndoRedoForm();
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form.Setup((Form)General.Interface);
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form.ShowDialog(General.Interface);
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form.Dispose();
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}
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#endregion
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}
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}
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@ -1,89 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{2D55F377-4582-4F86-B751-5E6876EB0003}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.MassUndoRedo</RootNamespace>
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<AssemblyName>MassUndoRedo</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BuilderPlug.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="UndoRedoForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UndoRedoForm.Designer.cs">
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<DependentUpon>UndoRedoForm.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Core\Builder.csproj">
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<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
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<Name>Builder</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="UndoRedoForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>UndoRedoForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Actions.cfg" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Pushpin.png" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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||||
<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MassUndoRedo")]
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[assembly: AssemblyDescription("Doom Builder Mass Undo/Redo")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("CodeImp")]
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[assembly: AssemblyProduct("Doom Builder 2")]
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[assembly: AssemblyCopyright("Copyright © 2009")]
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||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
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||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
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||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f424d9b8-b289-4027-b694-df98abe6eb06")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
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||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
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@ -1,70 +0,0 @@
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|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.3082
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
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||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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namespace CodeImp.DoomBuilder.MassUndoRedo.Properties {
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||||
using System;
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||||
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||||
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||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.MassUndoRedo.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Pushpin {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Pushpin", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@ -1,124 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Pushpin" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Pushpin.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
Before Width: | Height: | Size: 660 B |
98
Source/Plugins/MassUndoRedo/UndoRedoForm.Designer.cs
generated
98
Source/Plugins/MassUndoRedo/UndoRedoForm.Designer.cs
generated
|
@ -1,98 +0,0 @@
|
|||
namespace CodeImp.DoomBuilder.MassUndoRedo
|
||||
{
|
||||
partial class UndoRedoForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if(disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.list = new System.Windows.Forms.ListView();
|
||||
this.coldescription = new System.Windows.Forms.ColumnHeader();
|
||||
this.pinned = new System.Windows.Forms.CheckBox();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// list
|
||||
//
|
||||
this.list.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.list.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
|
||||
this.coldescription});
|
||||
this.list.FullRowSelect = true;
|
||||
this.list.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
|
||||
this.list.HideSelection = false;
|
||||
this.list.Location = new System.Drawing.Point(12, 14);
|
||||
this.list.MultiSelect = false;
|
||||
this.list.Name = "list";
|
||||
this.list.ShowGroups = false;
|
||||
this.list.Size = new System.Drawing.Size(267, 579);
|
||||
this.list.TabIndex = 0;
|
||||
this.list.UseCompatibleStateImageBehavior = false;
|
||||
this.list.View = System.Windows.Forms.View.Details;
|
||||
this.list.SelectedIndexChanged += new System.EventHandler(this.list_SelectedIndexChanged);
|
||||
this.list.MouseUp += new System.Windows.Forms.MouseEventHandler(this.list_MouseUp);
|
||||
this.list.KeyUp += new System.Windows.Forms.KeyEventHandler(this.list_KeyUp);
|
||||
//
|
||||
// coldescription
|
||||
//
|
||||
this.coldescription.Text = "Description";
|
||||
this.coldescription.Width = 238;
|
||||
//
|
||||
// pinned
|
||||
//
|
||||
this.pinned.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.pinned.Image = global::CodeImp.DoomBuilder.MassUndoRedo.Properties.Resources.Pushpin;
|
||||
this.pinned.Location = new System.Drawing.Point(285, 14);
|
||||
this.pinned.Name = "pinned";
|
||||
this.pinned.Size = new System.Drawing.Size(30, 30);
|
||||
this.pinned.TabIndex = 2;
|
||||
this.pinned.TextImageRelation = System.Windows.Forms.TextImageRelation.ImageBeforeText;
|
||||
this.pinned.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// UndoRedoForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
|
||||
this.ClientSize = new System.Drawing.Size(325, 605);
|
||||
this.Controls.Add(this.pinned);
|
||||
this.Controls.Add(this.list);
|
||||
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "UndoRedoForm";
|
||||
this.Opacity = 0;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
|
||||
this.Text = "UndoRedoForm";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.ListView list;
|
||||
private System.Windows.Forms.ColumnHeader coldescription;
|
||||
private System.Windows.Forms.CheckBox pinned;
|
||||
}
|
||||
}
|
|
@ -1,177 +0,0 @@
|
|||
|
||||
#region ================== Copyright (c) 2009 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.MassUndoRedo
|
||||
{
|
||||
public partial class UndoRedoForm : DelayedForm
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
private bool ignoreevents;
|
||||
private int currentselection;
|
||||
private bool ignorefirstevent;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor
|
||||
|
||||
// Constructor
|
||||
public UndoRedoForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
ignorefirstevent = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
||||
// This sets up the form for display
|
||||
public void Setup(Form owner)
|
||||
{
|
||||
List<UndoSnapshot> levels;
|
||||
|
||||
ignoreevents = true;
|
||||
|
||||
// Position window on the left side of the main window
|
||||
SizeF scalefactor = new SizeF(owner.CurrentAutoScaleDimensions.Width / owner.AutoScaleDimensions.Width,
|
||||
owner.CurrentAutoScaleDimensions.Height / owner.AutoScaleDimensions.Height);
|
||||
int topoffset = SystemInformation.CaptionHeight + (int)(80 * scalefactor.Height);
|
||||
this.Location = new Point(owner.Location.X + (int)(20 * scalefactor.Width), owner.Location.Y + topoffset);
|
||||
this.Height = owner.Height - (topoffset + (int)(50 * scalefactor.Height));
|
||||
|
||||
// Reset the list
|
||||
list.Items.Clear();
|
||||
list.Items.Add("Begin");
|
||||
|
||||
// Add undo levels
|
||||
levels = General.Map.UndoRedo.GetUndoList();
|
||||
levels.Reverse();
|
||||
foreach(UndoSnapshot u in levels)
|
||||
{
|
||||
ListViewItem item = list.Items.Add(u.Description);
|
||||
}
|
||||
|
||||
// Select the last undo level: that's where we currently are at.
|
||||
list.Items[list.Items.Count - 1].Selected = true;
|
||||
currentselection = list.Items.Count - 1;
|
||||
|
||||
// Add redo levels
|
||||
levels = General.Map.UndoRedo.GetRedoList();
|
||||
foreach(UndoSnapshot r in levels)
|
||||
{
|
||||
ListViewItem item = list.Items.Add(r.Description);
|
||||
item.ForeColor = SystemColors.GrayText;
|
||||
item.BackColor = SystemColors.Control;
|
||||
}
|
||||
|
||||
ignoreevents = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
||||
// Item selected
|
||||
private void list_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if(ignoreevents) return;
|
||||
if(ignorefirstevent)
|
||||
{
|
||||
ignorefirstevent = false;
|
||||
return;
|
||||
}
|
||||
|
||||
ignoreevents = true;
|
||||
|
||||
// We must have something selected
|
||||
if(list.SelectedIndices.Count > 0)
|
||||
{
|
||||
// Not the same as last selected?
|
||||
int selectedindex = list.SelectedIndices[0];
|
||||
if(selectedindex != currentselection)
|
||||
{
|
||||
// Perform the undo/redos
|
||||
int delta = currentselection - selectedindex;
|
||||
if(delta < 0)
|
||||
General.Map.UndoRedo.PerformRedo(-delta);
|
||||
else
|
||||
General.Map.UndoRedo.PerformUndo(delta);
|
||||
|
||||
// Update list
|
||||
list.BeginUpdate();
|
||||
foreach(ListViewItem item in list.Items)
|
||||
{
|
||||
if(item.Index <= selectedindex)
|
||||
{
|
||||
item.ForeColor = SystemColors.WindowText;
|
||||
item.BackColor = SystemColors.Window;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.ForeColor = SystemColors.GrayText;
|
||||
item.BackColor = SystemColors.Control;
|
||||
}
|
||||
}
|
||||
list.EndUpdate();
|
||||
currentselection = selectedindex;
|
||||
}
|
||||
}
|
||||
|
||||
ignoreevents = false;
|
||||
}
|
||||
|
||||
// Mouse released
|
||||
private void list_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
ignoreevents = true;
|
||||
|
||||
// If selection was removed, then keep the last selected
|
||||
if(list.SelectedIndices.Count == 0)
|
||||
list.Items[currentselection].Selected = true;
|
||||
|
||||
ignoreevents = false;
|
||||
}
|
||||
|
||||
// Key released
|
||||
private void list_KeyUp(object sender, KeyEventArgs e)
|
||||
{
|
||||
ignoreevents = true;
|
||||
|
||||
// If selection was removed, then keep the last selected
|
||||
if(list.SelectedIndices.Count == 0)
|
||||
list.Items[currentselection].Selected = true;
|
||||
|
||||
ignoreevents = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,129 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="list.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="pinned.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
Loading…
Reference in a new issue