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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 15:11:56 +00:00
Removed -f suffixes for floats (not supported on AMD)
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parent
81c8cdeec6
commit
2433b8eb0d
6 changed files with 16 additions and 16 deletions
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@ -12,7 +12,7 @@ static const char* display2D_vs = R"(
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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gl_Position = projection * vec4(AttrPosition, 1.0);
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Color = AttrColor;
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UV = AttrUV;
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}
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@ -56,7 +56,7 @@ static const char* display2D_ps_fsaa = R"(
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vec4 c = texture(texture1, UV);
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// If this pixel is not drawn on...
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if(c.a < 0.1f)
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if(c.a < 0.1)
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{
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// Mix the colors of nearby pixels
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vec4 n = vec4(0.0);
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@ -13,7 +13,7 @@ static const char* plotter_vs = R"(
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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gl_Position = projection * vec4(AttrPosition, 1.0);
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Color = AttrColor;
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UV = AttrUV;
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Pos = AttrPosition.xy;
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@ -41,7 +41,7 @@ const char* plotter_ps = R"(
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);
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// line stipple
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if (mod(floor(mix(tPos.x, tPos.y, yFrac)), 2.0) > 0f)
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if (mod(floor(mix(tPos.x, tPos.y, yFrac)), 2.0) > 0.0)
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discard;
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}
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@ -12,7 +12,7 @@ static const char* things2D_vs = R"(
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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gl_Position = projection * vec4(AttrPosition, 1.0);
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Color = AttrColor;
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UV = AttrUV;
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}
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@ -47,7 +47,7 @@ static const char* things2D_ps_sprite = R"(
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if (Color.a > 0.0)
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{
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vec3 cr = desaturate(c.rgb);
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FragColor = vec4((cr.r + Color.r) / 2.0f, (cr.g + Color.g) / 2.0f, (cr.b + Color.b) / 2.0f, c.a * rendersettings.w * Color.a);
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FragColor = vec4((cr.r + Color.r) / 2.0, (cr.g + Color.g) / 2.0, (cr.b + Color.b) / 2.0, c.a * rendersettings.w * Color.a);
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}
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else
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{
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@ -161,7 +161,7 @@ static const char* world3D_ps_main = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -190,7 +190,7 @@ static const char* world3D_ps_fullbright = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -236,7 +236,7 @@ static const char* world3D_ps_main_highlight = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -275,7 +275,7 @@ static const char* world3D_ps_fullbright_highlight = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -331,7 +331,7 @@ static const char* world3D_ps_main_fog = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -391,7 +391,7 @@ static const char* world3D_ps_main_highlight_fog = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -415,7 +415,7 @@ static const char* world3D_ps_constant_color = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -437,7 +437,7 @@ static const char* world3D_ps_vertex_color = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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@ -499,7 +499,7 @@ static const char* world3D_ps_lightpass = R"(
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lightColorMod.rgb *= df;
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}
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if (lightColor.a > 0.979f && lightColor.a < 0.981f) // attenuated light 98%
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if (lightColor.a > 0.979 && lightColor.a < 0.981) // attenuated light 98%
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lightColorMod.rgb *= diffuseContribution;
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if (lightColorMod.r <= 0.0 && lightColorMod.g <= 0.0 && lightColorMod.b <= 0.0)
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@ -539,6 +539,6 @@ static const char* world3D_ps_skybox = R"(
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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)";
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