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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-06-03 02:11:17 +00:00
Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
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3e5f85dc8f
commit
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3 changed files with 17 additions and 14 deletions
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@ -545,6 +545,16 @@ namespace CodeImp.DoomBuilder.Config
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t.Type = defaultthingtype;
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t.Type = defaultthingtype;
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t.Rotate(defaultthingangle);
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t.Rotate(defaultthingangle);
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foreach(string f in defaultthingflags) t.SetFlag(f, true);
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foreach(string f in defaultthingflags) t.SetFlag(f, true);
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//mxd. Set default arguments
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ThingTypeInfo tti = General.Map.Data.GetThingInfoEx(t.Type);
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if (tti != null) {
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t.Args[0] = (int)tti.Args[0].DefaultValue;
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t.Args[1] = (int)tti.Args[1].DefaultValue;
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t.Args[2] = (int)tti.Args[2].DefaultValue;
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t.Args[3] = (int)tti.Args[3].DefaultValue;
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t.Args[4] = (int)tti.Args[4].DefaultValue;
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}
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}
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}
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// This attempts to find the default drawing settings
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// This attempts to find the default drawing settings
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@ -1358,11 +1358,9 @@ namespace CodeImp.DoomBuilder.Data
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// Return from config
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// Return from config
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return thingtypes[thingtype];
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return thingtypes[thingtype];
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}
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}
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else
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{
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// Create unknown thing info
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// Create unknown thing info
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return new ThingTypeInfo(thingtype);
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return new ThingTypeInfo(thingtype);
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}
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}
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}
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// This gets thing information by index
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// This gets thing information by index
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@ -1375,11 +1373,9 @@ namespace CodeImp.DoomBuilder.Data
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// Return from config
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// Return from config
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return thingtypes[thingtype];
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return thingtypes[thingtype];
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}
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}
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else
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{
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// No such thing type known
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// No such thing type known
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return null;
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return null;
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}
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}
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}
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#endregion
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#endregion
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@ -730,10 +730,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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// Redraw screen
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// Redraw screen
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General.Interface.RedrawDisplay();
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General.Interface.RedrawDisplay();
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General.Interface.ShowEditThings(new List<Thing> { t });
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List<Thing> things = new List<Thing>(1);
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things.Add(t);
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General.Interface.ShowEditThings(things);
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}
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}
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General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
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General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
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