GZDoom Builder 1.12a:

AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
This commit is contained in:
MaxED 2012-07-28 20:36:28 +00:00
parent 122e5d8e1b
commit 2006cdc7bb
24 changed files with 252 additions and 157 deletions

View file

@ -142,7 +142,8 @@ namespace CodeImp.DoomBuilder.UDMFControls
//set sliders limits
sliderDesaturation.SetLimits(0f, 1f, false);
sliderAlpha.SetLimits(0f, 1f, false);
scaleControl.SetLimits(-2f, 2f);
float scaleRange = BuilderPlug.Me.ScaleReange;
scaleControl.SetLimits(-scaleRange, scaleRange);
cbRenderStyle.Items.AddRange(new object[] { "Translucent", "Add" });
cbRenderStyle.SelectedIndex = 0;