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GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
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24 changed files with 252 additions and 157 deletions
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@ -1458,6 +1458,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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General.MainWindow.DisplayStatus(StatusType.Busy, "Reloading model definitions...");
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loadModeldefs(createActorsByClassList());
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LoadModels();
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//rebuild geometry if in Visual mode
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if (General.Editing.Mode != null && General.Editing.Mode.GetType().Name == "BaseVisualMode") {
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