GZDoom Builder 1.12a:

AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
This commit is contained in:
MaxED 2012-07-28 20:36:28 +00:00
parent 122e5d8e1b
commit 2006cdc7bb
24 changed files with 252 additions and 157 deletions

View file

@ -1458,6 +1458,7 @@ namespace CodeImp.DoomBuilder.Data
}
General.MainWindow.DisplayStatus(StatusType.Busy, "Reloading model definitions...");
loadModeldefs(createActorsByClassList());
LoadModels();
//rebuild geometry if in Visual mode
if (General.Editing.Mode != null && General.Editing.Mode.GetType().Name == "BaseVisualMode") {