Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)

This commit is contained in:
ZZYZX 2017-03-29 04:11:05 +03:00
parent bb650fa679
commit 153c63b5d2
3 changed files with 4 additions and 4 deletions

View file

@ -38,7 +38,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
internal GZModel Model;
internal Vector3 Scale { get { return scale; } }
internal Matrix Transform { get { return (General.Settings.GZStretchView ? transformstretched : transform); } }
internal Matrix Transform { get { /* return (General.Settings.GZStretchView ? transformstretched : transform); */ return transformstretched; } }
internal bool OverridePalette; // Used for voxel models only
internal float AngleOffset; // Used for voxel models only
internal bool InheritActorPitch;

View file

@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2958")]
[assembly: AssemblyVersion("2.3.0.2959")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("10aa7e9")]
[assembly: AssemblyHash("bb650fa")]

View file

@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2958")]
[assembly: AssemblyVersion("2.3.0.2959")]
[assembly: NeutralResourcesLanguageAttribute("en")]