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Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
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parent
12b3906470
commit
138c96bb13
5 changed files with 76 additions and 28 deletions
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@ -177,13 +177,13 @@ namespace CodeImp.DoomBuilder.Editing
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}
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// Set the rotation angle of the grid
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internal void SetGridRotation(float angle)
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public void SetGridRotation(float angle)
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{
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gridrotate = angle;
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}
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// Set the origin of the grid
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internal void SetGridOrigin(float x, float y)
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public void SetGridOrigin(float x, float y)
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{
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gridoriginx = x;
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gridoriginy = y;
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@ -2656,6 +2656,11 @@ namespace CodeImp.DoomBuilder
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return snappedCount;
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}
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public void GridVisibilityChanged()
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{
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renderer2d.GridVisibilityChanged();
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}
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#endregion
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}
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}
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@ -2963,31 +2963,6 @@ namespace CodeImp.DoomBuilder.Windows
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General.Interface.RedrawDisplay();
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}
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[BeginAction("smartgridtransform")]
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protected void SmartGridTransform()
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{
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if((General.Map.Map.SelectedVerticessCount >= 1 && General.Map.Map.SelectedLinedefsCount >= 1) || General.Map.Map.SelectedVerticessCount > 1 || General.Map.Map.SelectedLinedefsCount > 1)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or either exactly one vertex or linedef must be selected");
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General.Interface.MessageBeep(MessageBeepType.Warning);
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return;
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}
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if(General.Map.Map.SelectedVerticessCount == 1)
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{
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SetGridOriginToVertex();
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return;
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}
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if(General.Map.Map.SelectedLinedefsCount == 1)
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{
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AlignGridToLinedef();
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return;
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}
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ResetGrid();
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}
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//mxd
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[BeginAction("toggledynamicgrid")]
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protected void ToggleDynamicGrid()
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@ -1853,6 +1853,41 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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[BeginAction("smartgridtransform", BaseAction = true)]
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protected void SmartGridTransform()
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{
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if (General.Map.Map.SelectedLinedefsCount > 1)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one linedef must be selected");
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General.Interface.MessageBeep(MessageBeepType.Warning);
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return;
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}
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Linedef linedef = null;
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if (General.Map.Map.SelectedLinedefsCount == 1)
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linedef = General.Map.Map.GetSelectedLinedefs(true).First();
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else if (highlighted != null)
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linedef = highlighted;
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if (linedef != null)
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{
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// Get the vertex that's closest to the mouse cursor
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Vertex vertex = (new Vertex[] { linedef.Start, linedef.End }).OrderBy(v => Vector2D.Distance(v.Position, mousemappos)).First();
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General.Map.Grid.SetGridRotation(linedef.Angle);
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General.Map.Grid.SetGridOrigin(vertex.Position.x, vertex.Position.y);
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General.Map.GridVisibilityChanged();
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General.Interface.RedrawDisplay();
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}
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else
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{
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General.Map.Grid.SetGridRotation(0.0f);
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General.Map.Grid.SetGridOrigin(0, 0);
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General.Map.GridVisibilityChanged();
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General.Interface.RedrawDisplay();
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}
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}
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//mxd. gradientbrightness utility
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private static bool SidedefHasVisibleParts(Sidedef side)
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{
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@ -18,6 +18,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Windows;
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@ -1099,6 +1100,38 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(form.Setup(this)) form.ShowDialog(General.Interface);
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}
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[BeginAction("smartgridtransform", BaseAction = true)]
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protected void SmartGridTransform()
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{
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if (General.Map.Map.SelectedVerticessCount > 1)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one vertex must be selected");
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General.Interface.MessageBeep(MessageBeepType.Warning);
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return;
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}
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Vertex vertex = null;
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if (General.Map.Map.SelectedVerticessCount == 1)
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vertex = General.Map.Map.GetSelectedVertices(true).First();
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else if (highlighted != null)
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vertex = highlighted;
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if (vertex != null)
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{
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General.Map.Grid.SetGridOrigin(vertex.Position.x, vertex.Position.y);
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General.Map.GridVisibilityChanged();
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General.Interface.RedrawDisplay();
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}
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else
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{
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General.Map.Grid.SetGridRotation(0.0f);
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General.Map.Grid.SetGridOrigin(0, 0);
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General.Map.GridVisibilityChanged();
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General.Interface.RedrawDisplay();
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}
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}
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#endregion
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#region ================== Action assist (mxd)
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