UDMF: added "transparent" linedef flag.

UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
This commit is contained in:
MaxED 2014-05-05 14:24:57 +00:00
parent 40bba55599
commit 0e4419d8ed
12 changed files with 311 additions and 257 deletions

View file

@ -46,11 +46,11 @@ namespace CodeImp.DoomBuilder.Windows
private struct SectorProperties //mxd
{
public int Brightness;
public int FloorHeight;
public int CeilHeight;
public string FloorTexture;
public string CeilTexture;
public readonly int Brightness;
public readonly int FloorHeight;
public readonly int CeilHeight;
public readonly string FloorTexture;
public readonly string CeilTexture;
public SectorProperties(Sector s) {
Brightness = s.Brightness;