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UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
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12 changed files with 311 additions and 257 deletions
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@ -46,11 +46,11 @@ namespace CodeImp.DoomBuilder.Windows
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private struct SectorProperties //mxd
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{
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public int Brightness;
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public int FloorHeight;
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public int CeilHeight;
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public string FloorTexture;
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public string CeilTexture;
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public readonly int Brightness;
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public readonly int FloorHeight;
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public readonly int CeilHeight;
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public readonly string FloorTexture;
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public readonly string CeilTexture;
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public SectorProperties(Sector s) {
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Brightness = s.Brightness;
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