Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.

Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
This commit is contained in:
MaxED 2013-09-19 09:17:49 +00:00
parent 3f66656b3b
commit 0c1c44c14b
10 changed files with 58 additions and 9 deletions

View file

@ -2456,6 +2456,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
PostAction();
}
[BeginAction("resettextureudmf")]
public void ResetLocalOffsets() {
PreAction(UndoGroup.None);
List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, false, false);
foreach(IVisualEventReceiver i in objs) i.OnResetLocalTextureOffset();
PostAction();
}
[BeginAction("floodfilltextures")]
public void FloodfillTextures()
{