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Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
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5f63667a66
commit
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5 changed files with 63 additions and 15 deletions
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@ -202,20 +202,20 @@ namespace CodeImp.DoomBuilder.Data
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WADReader.LoadTextureSet("TEXTURE2", filedata, ref imgset, pnames);
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filedata.Dispose();
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}
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// Add images from TEXTURE1 and TEXTURE2 lump files
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AddImagesToList(images, imgset);
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// Load TEXTURES lump file
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imgset.Clear();
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string texturesfile = FindFirstFile("TEXTURES", false);
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if((texturesfile != null) && FileExists(texturesfile))
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string[] alltexturefiles = GetAllFilesWithTitle("", "TEXTURES", false);
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foreach(string texturesfile in alltexturefiles)
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{
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MemoryStream filedata = LoadFile(texturesfile);
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WADReader.LoadHighresTextures(filedata, texturesfile, ref imgset, images, null);
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filedata.Dispose();
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}
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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@ -342,8 +342,8 @@ namespace CodeImp.DoomBuilder.Data
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// Find in root directory
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string filename = Path.GetFileName(pname);
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string pathname = Path.GetDirectoryName(pname);
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string foundfile = (filename.IndexOf('.') > -1) ? FindFirstFileWithExt(pathname, filename, false) : FindFirstFile(pathname, filename, false);
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if((foundfile != null) && FileExists(foundfile))
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string[] allfilenames = GetAllFilesWithTitle(pathname, filename, false);
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foreach(string foundfile in allfilenames)
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{
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streams.Add(LoadFile(foundfile));
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}
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@ -406,10 +406,13 @@ namespace CodeImp.DoomBuilder.Data
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// This must return true if the specified file exists
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protected abstract bool FileExists(string filename);
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// This must return all files in a given directory
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protected abstract string[] GetAllFiles(string path, bool subfolders);
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// This must return all files in a given directory that have the given file title
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protected abstract string[] GetAllFilesWithTitle(string path, string title, bool subfolders);
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// This must return all files in a given directory that match the given extension
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protected abstract string[] GetFilesWithExt(string path, string extension, bool subfolders);
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